public void Clear() { this.parent = null; this.gameObject = null; this.bulletName = ""; this.fireCoolDown = 0f; this.btlMove.Clear(); this.camp = EnumCamp.Red; }
//碰撞对象 //碰撞后是否消失 //二次爆炸后 触发新的子弹管理器 //子弹归属者消失后,子弹是否消失 //是否暂停 public BtlBullet() { this.btlMove = new BtlMove(); this.camp = EnumCamp.Red; }