private void Server_ReceiveMoveTryToFinish(RemoteEntityWorld sender, ReceiveDataReader reader) { if (!reader.Complete()) { return; } //get network user by remote entity world EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld = (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender; UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User; if (user == server_movingByUser) { ServerOrSingle_MoveFinish(); } }
protected override void Server_OnClientDisconnected(RemoteEntityWorld remoteEntityWorld) { base.Server_OnClientDisconnected(remoteEntityWorld); //finish moving when user disconnected if (serverOrSingle_Moving) { EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld = (EntitySystemServerNetworkService.ClientRemoteEntityWorld)remoteEntityWorld; UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User; if (user == server_movingByUser) { ServerOrSingle_MoveFinish(); } } }
private void Server_ReceiveMoveUpdatePosition(RemoteEntityWorld sender, ReceiveDataReader reader) { Vec2 newPosition = reader.ReadVec2(); if (!reader.Complete()) { return; } //get network user by remote entity world EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld = (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender; UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User; if (user == server_movingByUser) { ServerOrSingle_MoveUpdatePosition(newPosition); } }
private void Server_ReceiveMoveTryToBegin(RemoteEntityWorld sender, ReceiveDataReader reader) { if (!reader.Complete()) { return; } //already moving if (serverOrSingle_Moving) { return; } //get network user by remote entity world EntitySystemServerNetworkService.ClientRemoteEntityWorld clientRemoteEntityWorld = (EntitySystemServerNetworkService.ClientRemoteEntityWorld)sender; UserManagementServerNetworkService.UserInfo user = clientRemoteEntityWorld.User; Server_MoveBegin(user); }