public void Initialize()
    {
        List <List <int> > list = new List <List <int> >();

        list.Add(Models.Instance.DataModel.Level[0].row_0);
        list.Add(Models.Instance.DataModel.Level[0].row_1);
        list.Add(Models.Instance.DataModel.Level[0].row_2);
        list.Add(Models.Instance.DataModel.Level[0].row_3);
        list.Add(Models.Instance.DataModel.Level[0].row_4);
        list.Add(Models.Instance.DataModel.Level[0].row_5);
        list.Add(Models.Instance.DataModel.Level[0].row_6);
        list.Add(Models.Instance.DataModel.Level[0].row_7);
        list.Add(Models.Instance.DataModel.Level[0].row_8);

        //初始化游戏面板数据
        var gameBoard = entityService.CreateGameBoard().gameBoard;
        //根据策略 选择生成障碍 还是 元素
        GameEntity temp = null;

        for (int row = 0; row < gameBoard.rows; row++)
        {
            for (int index = 0; index < list[row].Count; index++)
            {
                EntityService.singleton.CreatePiece(list[row][index], index, row);
            }
        }
    }
Exemplo n.º 2
0
    public void Initialize()
    {
        var gameBoard = entityService.CreateGameBoard().gameBoard;

        for (int row = 0; row < gameBoard.rows; row++)
        {
            for (int column = 0; column < gameBoard.columns; column++)
            {
                if (randomService.Bool(0.1f))
                {
                    entityService.CreateBlocker(column, row);
                }
                else
                {
                    entityService.CreateRandomPiece(column, row);
                }
            }
        }
    }