Exemplo n.º 1
0
 public Archer_MeleeAttack(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityMeleeAttackStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enemy = enemy;
 }
Exemplo n.º 2
0
 public EntityMeleeAttackState(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityMeleeAttackStateSO stateData) : base(entity, stateMachine, animBoolName, attackPosition)
 {
     this.stateData = stateData;
 }