public Archer_MeleeAttack(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityMeleeAttackStateSO stateData, ArcherEnemy enemy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enemy = enemy; }
public EntityMeleeAttackState(Entity entity, EntityStateMachine stateMachine, string animBoolName, Transform attackPosition, EntityMeleeAttackStateSO stateData) : base(entity, stateMachine, animBoolName, attackPosition) { this.stateData = stateData; }