protected void OnDestroy() { _playerControllerFilter.Clean(null, null); }
protected override void OnDestroy() { _waypointsFilter.Clean(null, null); base.OnDestroy(); }
protected void OnDestroy() { _playerControllerFilter.Clean(null, null); }
protected override void OnDestroy() { _waypointsFilter.Clean(null, null); base.OnDestroy(); }