protected override void RemoveEffects() { EntityEquipped.RemoveEvasionMod(EvasionValue); }
protected sealed override void OnUnequip() { EntityEquipped.RemoveEvasionMod(EvasionValue); }
protected override void RemoveEffects() { EntityEquipped.RemoveEvasionMod(EvasionValue); }
protected sealed override void OnUnequip() { EntityEquipped.RemoveEvasionMod(EvasionValue); }