Exemplo n.º 1
0
        private void setCharacterRace()
        {
            EntityCharacterRace race = EntityCharacterRace.Human;

            if (cboSelectCharacterRace.Text == "Dragonborn")
            {
                race = EntityCharacterRace.Dragonborn;
            }
            else if (cboSelectCharacterRace.Text == "Dwarf")
            {
                race = EntityCharacterRace.Dwarf;
            }
            else if (cboSelectCharacterRace.Text == "Elf")
            {
                race = EntityCharacterRace.Elf;
            }
            else if (cboSelectCharacterRace.Text == "Human")
            {
                race = EntityCharacterRace.Human;
            }
            else
            {
                MessageBox.Show("You must select a Race.");
                return;
            }

            playerPickingRace.CharacterRace = race;

            return;
        }
Exemplo n.º 2
0
 //Create the object
 public Entity()
 {
     intHealth               = 10;
     strName                 = "";
     entGender               = EntityGender.Female;
     intAge                  = 20;
     intHeightFeet           = 5;
     intHeightInches         = 11;
     strWeight               = "";
     entEyeColor             = EntityEyeColor.Blue;
     entHairColor            = EntityHairColor.Black;
     strSkin                 = "Weathered";
     intStrengthAbility      = 0;
     intDexterityAbility     = 0;
     intConstitutionAbility  = 0;
     intIntelligenceAbility  = 0;
     intWisdomAbility        = 0;
     intCharismaAbility      = 0;
     strStrengthModifier     = "";
     strDexterityModifier    = "";
     strConstitutionModifier = "";
     strIntelligenceModifier = "";
     strWisdomModifier       = "";
     strCharismaModifier     = "";
     strStrengthSaving       = "";
     strDexteritySaving      = "";
     strConstitutionSaving   = "";
     strIntelligenceSaving   = "";
     strWisdomSaving         = "";
     strCharismaSaving       = "";
     entAttack               = EntityAttacks.Melee;
     entWeapon               = EntityWeapons.Sword;
     entCharacterRace        = EntityCharacterRace.Human;
     entCharacterClass       = EntityCharacterClass.Fighter;
     entArmor                = EntityArmor.Medium;
 }