Exemplo n.º 1
0
    public override void InitNode()
    {
        Entity3D ent = Node as Entity3D;

        if (ent == null)
        {
            return;
        }
        switch (_Body)
        {
        case BodyType.Mesh:
            ent.EnablePy(Vivid.Physics.PyType.Mesh);


            break;

        case BodyType.DynamicBox:
            ent.EnablePy(Vivid.Physics.PyType.Box);
            break;
        }
    }