public static CharacterModel Create(Entities.ENTITY_TYPE parentType, uint parentId) => Create(Type, parentType, parentId);
public static AnimStateModel GetByParent(Entities.ENTITY_TYPE parentType, uint parentId) => GetByParent(Type, (int)parentType, parentId);
public static CharacterModel GetByParent(Entities.ENTITY_TYPE parentType, uint parentId) => GetByParent(Type, (int)parentType, parentId);