public AnyPlayerChooseNinjaInfoEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.AnyPlayerChooseNinjaInfoListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IAnyPlayerChooseNinjaInfoListener>();
 }
Exemplo n.º 2
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 public Test2AnyMultipleEventsStandardEventEventSystem(Contexts contexts) : base(contexts.test2)
 {
     _listeners      = contexts.test2.GetGroup(Test2Matcher.Test2AnyMultipleEventsStandardEventListener);
     _entityBuffer   = new System.Collections.Generic.List <Test2Entity>();
     _listenerBuffer = new System.Collections.Generic.List <ITest2AnyMultipleEventsStandardEventListener>();
 }
Exemplo n.º 3
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 public GameLoadPrefabEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.GameLoadPrefabListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IGameLoadPrefabListener>();
 }
 public AudioAssetEventSystem(Contexts contexts) : base(contexts.audio)
 {
     _listeners      = contexts.audio.GetGroup(AudioMatcher.AudioAssetListener);
     _entityBuffer   = new System.Collections.Generic.List <AudioEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IAudioAssetListener>();
 }
Exemplo n.º 5
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 public AnyBoardOffsetEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.AnyBoardOffsetListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IAnyBoardOffsetListener>();
 }
Exemplo n.º 6
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 public FSMProcessingEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.FSMProcessingListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IFSMProcessingListener>();
 }
 public FlagAddedAndRemovedEventEventSystem(Contexts contexts) : base(contexts.test)
 {
     _listeners = contexts.test.GetGroup(TestMatcher.FlagAddedAndRemovedEventListener);
 }
 public GameOverRemovedEventSystem(Contexts contexts) : base(contexts.gameState)
 {
     _listeners = contexts.gameState.GetGroup(GameStateMatcher.GameOverRemovedListener);
 }
 public MenuStateEventSystem(Contexts contexts) : base(contexts.meta)
 {
     _listeners = contexts.meta.GetGroup(MetaMatcher.MenuStateListener);
 }
Exemplo n.º 10
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 public BurstModeRemovedEventSystem(Contexts contexts) : base(contexts.input)
 {
     _listeners = contexts.input.GetGroup(InputMatcher.BurstModeRemovedListener);
 }
Exemplo n.º 11
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 public Test2AnyEventToGenerateEventSystem(Contexts contexts) : base(contexts.test2)
 {
     _listeners      = contexts.test2.GetGroup(Test2Matcher.Test2AnyEventToGenerateListener);
     _entityBuffer   = new System.Collections.Generic.List <Test2Entity>();
     _listenerBuffer = new System.Collections.Generic.List <ITest2AnyEventToGenerateListener>();
 }
 public AnyHealthRecoverableEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.AnyHealthRecoverableListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IAnyHealthRecoverableListener>();
 }
Exemplo n.º 13
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 public BeforeDestroyEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.BeforeDestroyListener);
 }
Exemplo n.º 14
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 public GameCoinEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.GameCoinListener);
 }
Exemplo n.º 15
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 public Test2MultipleContextStandardEventEventSystem(Contexts contexts) : base(contexts.test2)
 {
     _listeners = contexts.test2.GetGroup(Test2Matcher.Test2MultipleContextStandardEventListener);
 }
 public Test2EventToGenerateEventSystem(Contexts contexts) : base(contexts.test2)
 {
     _listsners = contexts.test2.GetGroup(Test2Matcher.EventToGenerateListener);
 }
Exemplo n.º 17
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 public AssetEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.AssetListener);
 }
Exemplo n.º 18
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 public CollisionInfoEventSystem(Contexts contexts) : base(contexts.logic)
 {
     _listeners = contexts.logic.GetGroup(LogicMatcher.CollisionInfoListener);
 }
Exemplo n.º 19
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 public HighScoreEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.HighScoreListener);
 }
 public GameDifficultyEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.GameDifficultyListener);
 }
Exemplo n.º 21
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 public GameAnyValidHumanSkillEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.GameAnyValidHumanSkillListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IGameAnyValidHumanSkillListener>();
 }
Exemplo n.º 22
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 public MultiReactiveAnyNameEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.MultiReactiveAnyNameListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IMultiReactiveAnyNameListener>();
 }
 public StandardEventEventSystem(Contexts contexts) : base(contexts.test)
 {
     _listeners = contexts.test.GetGroup(TestMatcher.StandardEventListener);
 }
 public HealthEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.HealthListener);
 }
 public AnyShootingTrajectoryRemovedEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.AnyShootingTrajectoryRemovedListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IAnyShootingTrajectoryRemovedListener>();
 }
Exemplo n.º 26
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 public MyEventClassEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners      = contexts.game.GetGroup(GameMatcher.MyEventClassListener);
     _entityBuffer   = new System.Collections.Generic.List <GameEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IMyEventClassListener>();
 }
Exemplo n.º 27
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 public UniqueEventEventSystem(Contexts contexts) : base(contexts.test)
 {
     _listeners      = contexts.test.GetGroup(TestMatcher.UniqueEventListener);
     _entityBuffer   = new System.Collections.Generic.List <TestEntity>();
     _listenerBuffer = new System.Collections.Generic.List <IUniqueEventListener>();
 }
 public LandedEventSystem(Contexts contexts) : base(contexts.gameState)
 {
     _listeners      = contexts.gameState.GetGroup(GameStateMatcher.LandedListener);
     _entityBuffer   = new System.Collections.Generic.List <GameStateEntity>();
     _listenerBuffer = new System.Collections.Generic.List <ILandedListener>();
 }
 public OnTriggerExitEventSystem(Contexts contexts) : base(contexts.game)
 {
     _listeners = contexts.game.GetGroup(GameMatcher.OnTriggerExitListener);
 }
 public TestFlagEventEventSystem(Contexts contexts) : base(contexts.test)
 {
     _listsners = contexts.test.GetGroup(TestMatcher.FlagEventListener);
 }