public AnyPlayerChooseNinjaInfoEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.AnyPlayerChooseNinjaInfoListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IAnyPlayerChooseNinjaInfoListener>(); }
public Test2AnyMultipleEventsStandardEventEventSystem(Contexts contexts) : base(contexts.test2) { _listeners = contexts.test2.GetGroup(Test2Matcher.Test2AnyMultipleEventsStandardEventListener); _entityBuffer = new System.Collections.Generic.List <Test2Entity>(); _listenerBuffer = new System.Collections.Generic.List <ITest2AnyMultipleEventsStandardEventListener>(); }
public GameLoadPrefabEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.GameLoadPrefabListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IGameLoadPrefabListener>(); }
public AudioAssetEventSystem(Contexts contexts) : base(contexts.audio) { _listeners = contexts.audio.GetGroup(AudioMatcher.AudioAssetListener); _entityBuffer = new System.Collections.Generic.List <AudioEntity>(); _listenerBuffer = new System.Collections.Generic.List <IAudioAssetListener>(); }
public AnyBoardOffsetEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.AnyBoardOffsetListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IAnyBoardOffsetListener>(); }
public FSMProcessingEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.FSMProcessingListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IFSMProcessingListener>(); }
public FlagAddedAndRemovedEventEventSystem(Contexts contexts) : base(contexts.test) { _listeners = contexts.test.GetGroup(TestMatcher.FlagAddedAndRemovedEventListener); }
public GameOverRemovedEventSystem(Contexts contexts) : base(contexts.gameState) { _listeners = contexts.gameState.GetGroup(GameStateMatcher.GameOverRemovedListener); }
public MenuStateEventSystem(Contexts contexts) : base(contexts.meta) { _listeners = contexts.meta.GetGroup(MetaMatcher.MenuStateListener); }
public BurstModeRemovedEventSystem(Contexts contexts) : base(contexts.input) { _listeners = contexts.input.GetGroup(InputMatcher.BurstModeRemovedListener); }
public Test2AnyEventToGenerateEventSystem(Contexts contexts) : base(contexts.test2) { _listeners = contexts.test2.GetGroup(Test2Matcher.Test2AnyEventToGenerateListener); _entityBuffer = new System.Collections.Generic.List <Test2Entity>(); _listenerBuffer = new System.Collections.Generic.List <ITest2AnyEventToGenerateListener>(); }
public AnyHealthRecoverableEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.AnyHealthRecoverableListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IAnyHealthRecoverableListener>(); }
public BeforeDestroyEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.BeforeDestroyListener); }
public GameCoinEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.GameCoinListener); }
public Test2MultipleContextStandardEventEventSystem(Contexts contexts) : base(contexts.test2) { _listeners = contexts.test2.GetGroup(Test2Matcher.Test2MultipleContextStandardEventListener); }
public Test2EventToGenerateEventSystem(Contexts contexts) : base(contexts.test2) { _listsners = contexts.test2.GetGroup(Test2Matcher.EventToGenerateListener); }
public AssetEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.AssetListener); }
public CollisionInfoEventSystem(Contexts contexts) : base(contexts.logic) { _listeners = contexts.logic.GetGroup(LogicMatcher.CollisionInfoListener); }
public HighScoreEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.HighScoreListener); }
public GameDifficultyEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.GameDifficultyListener); }
public GameAnyValidHumanSkillEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.GameAnyValidHumanSkillListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IGameAnyValidHumanSkillListener>(); }
public MultiReactiveAnyNameEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.MultiReactiveAnyNameListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IMultiReactiveAnyNameListener>(); }
public StandardEventEventSystem(Contexts contexts) : base(contexts.test) { _listeners = contexts.test.GetGroup(TestMatcher.StandardEventListener); }
public HealthEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.HealthListener); }
public AnyShootingTrajectoryRemovedEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.AnyShootingTrajectoryRemovedListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IAnyShootingTrajectoryRemovedListener>(); }
public MyEventClassEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.MyEventClassListener); _entityBuffer = new System.Collections.Generic.List <GameEntity>(); _listenerBuffer = new System.Collections.Generic.List <IMyEventClassListener>(); }
public UniqueEventEventSystem(Contexts contexts) : base(contexts.test) { _listeners = contexts.test.GetGroup(TestMatcher.UniqueEventListener); _entityBuffer = new System.Collections.Generic.List <TestEntity>(); _listenerBuffer = new System.Collections.Generic.List <IUniqueEventListener>(); }
public LandedEventSystem(Contexts contexts) : base(contexts.gameState) { _listeners = contexts.gameState.GetGroup(GameStateMatcher.LandedListener); _entityBuffer = new System.Collections.Generic.List <GameStateEntity>(); _listenerBuffer = new System.Collections.Generic.List <ILandedListener>(); }
public OnTriggerExitEventSystem(Contexts contexts) : base(contexts.game) { _listeners = contexts.game.GetGroup(GameMatcher.OnTriggerExitListener); }
public TestFlagEventEventSystem(Contexts contexts) : base(contexts.test) { _listsners = contexts.test.GetGroup(TestMatcher.FlagEventListener); }