void FindPlayer() { if (!EnterVehicle.playerInVehicle()) { player = GameObject.FindGameObjectWithTag("Player").transform; } else { player = GameObject.FindGameObjectWithTag("PlayerBackup").transform; } }
protected virtual void OnEnterVehicle(ScriptEntityEventArgs e) { EnterVehicle?.Invoke(this, e); }
protected virtual void OnEnterVehicle(EntityChangedEventArgs e) { EnterVehicle?.Invoke(this, e); }