void GetEnnemyMover() { EnnemyMover = gameObject.GetComponent <EnnemyMover>(); }
protected void AddMover() { EnnemyMover = gameObject.AddComponent <EnnemyMover>(); }
void GetEnnemyMover() { EnnemyMover = gameObject.GetComponent <EnnemyMover>(); }
protected void AddMover() { EnnemyMover = gameObject.AddComponent <EnnemyMover>(); }