Exemplo n.º 1
0
    public EnnemiScript spawn()
    {
        Transform    spawnPoint = spawnPoints[UnityEngine.Random.Range(0, spawnPoints.Length)];
        GameObject   newObject  = Instantiate(Resources.Load("Prefabs/Entities/Enemy"), spawnPoint.position, spawnPoint.rotation) as GameObject;
        EnnemiScript ennemi     = newObject.GetComponent <EnnemiScript>();

        ennemi.getNodeByDiff(generateDifficulty(ApplicationModel.score));
        return(ennemi);
    }