/// <summary>
    /// Initialization when editor window is opened
    /// </summary>
    private void OnEnable()
    {
        _toolbarIndex   = 0;
        _toolbarHeaders = new GUIContent[] { new GUIContent("Home", "Entry point panel"), new GUIContent("Team", "Team management panel"), new GUIContent("Identities", "Identities management panel"),
                                             new GUIContent("CryptoItems", "Token management panel"), new GUIContent("Wallet", "Wallet management panel"), new GUIContent("Settings", "Account settings / options panel") };

        Texture2D bgText    = new Texture2D(2, 2);
        var       fillColor = bgText.GetPixels32();

        for (int i = 0; i < fillColor.Length; i++)
        {
            fillColor[i] = new Color32(128, 128, 128, 255);
        }

        bgText.SetPixels32(fillColor);
        bgText.Apply();

        _skin = (AssetDatabase.LoadAssetAtPath <GUISkin>("Assets/Enjin/Enjin SDK Editor/Themes/EnjinSDKEditorSkin.guiskin"));
        _skin.label.normal.background = bgText;

        EnjinEditor.SkinTheme = _skin;
        EnjinEditor.Init();
    }