Exemplo n.º 1
0
        public static int RandomDamages(int effectBase, Fighter fighter, int element)
        {
            int damages = effectBase;

            Engines.Stats.SingleStats stats = null;
            switch (element)
            {
            case 1:    //Force
                stats = fighter.Stats.Strenght;
                break;

            case 2:    //Fire
                stats = fighter.Stats.Fire;
                break;

            case 3:    //Water
                stats = fighter.Stats.Water;
                break;

            case 4:    //Agility
                stats = fighter.Stats.Agility;
                break;
            }
            damages = (int)Math.Floor((double)(effectBase * (100 + stats.Total +
                                                             fighter.Stats.PercentPointBonus.Total) / 100 + fighter.Stats.FixPointBonus.Total));
            return(damages);
        }
Exemplo n.º 2
0
        public static void BoostCaract(Network.WorldClient client, int type)
        {
            Engines.Stats.SingleStats Stat = client.Character.Stats.GetStats(type);
            if (client.Character.CaractPoint <= 0)
            {
                return;
            }

            Database.Records.BreedRecord breed = Helper.BreedHelper.GetBreed(client.Character.Breed);

            if (breed == null)
            {
                return;
            }

            Engines.Breeds.StatFloor floor = breed.Engine.GetFloorForValue((Enums.StatsTypeEnum)type, Stat.Base);

            if (floor == null)
            {
                return;
            }

            if (client.Character.CaractPoint < floor.Cost)
            {
                return;
            }

            Stat.Base += floor.Value;
            client.Character.CaractPoint -= floor.Cost;

            if ((Enums.StatsTypeEnum)type == Enums.StatsTypeEnum.Life)
            {
                client.Character.CurrentLife += floor.Value;
            }
        }