public void Die()//死亡 { //if (Life == 0) return; life = 0; //隐藏血条和能量条 EnergyValueBar.Hide(1, true); lifeValueBar.Hide(1, true); animator.SetBool("Live", false); //animator.Play("Die"); canAttack = false; DisableMove(); canReleaseSkills = false; gc.GameOver(); }
public void HideStatus()//隐藏血条和能量条 { EnergyValueBar.Hide(1, false); lifeValueBar.Hide(1, false); }