public void EnergyConversions(double value1, EnergyUnit units1, double value2, EnergyUnit units2)
 {
     new Energy(value1, units1) {
         Units = units2
     }.Value.ShouldBeWithinEpsilonOf(value2);
     new Energy(value2, units2) {
         Units = units1
     }.Value.ShouldBeWithinEpsilonOf(value1);
 }
 /// <summary>
 ///     Dynamically convert from value and unit enum <see cref="EnergyUnit" /> to <see cref="Energy" />.
 /// </summary>
 /// <param name="value">Value to convert from.</param>
 /// <param name="fromUnit">Unit to convert from.</param>
 /// <returns>Energy unit value.</returns>
 public static Energy?From(QuantityValue?value, EnergyUnit fromUnit)
 {
     return(value.HasValue ? new Energy((double)value.Value, fromUnit) : default(Energy?));
 }
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 public static string GetAbbreviation(EnergyUnit unit)
 {
     return(GetAbbreviation(unit, null));
 }
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 /// <summary>
 ///     Get string representation of value and unit. Using current UI culture and two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <returns>String representation.</returns>
 public string ToString(EnergyUnit unit)
 {
     return(ToString(unit, null, 2));
 }
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        private double GetValueAs(EnergyUnit unit)
        {
            if (Unit == unit)
            {
                return(_value);
            }

            var baseUnitValue = GetValueInBaseUnit();

            switch (unit)
            {
            case EnergyUnit.BritishThermalUnit: return(baseUnitValue / 1055.05585262);

            case EnergyUnit.Calorie: return(baseUnitValue / 4.184);

            case EnergyUnit.DecathermEc: return((baseUnitValue / 1.05505585262e8) / 1e1d);

            case EnergyUnit.DecathermImperial: return((baseUnitValue / 1.05505585257348e8) / 1e1d);

            case EnergyUnit.DecathermUs: return((baseUnitValue / 1.054804e8) / 1e1d);

            case EnergyUnit.ElectronVolt: return(baseUnitValue / 1.602176565e-19);

            case EnergyUnit.Erg: return(baseUnitValue / 1e-7);

            case EnergyUnit.FootPound: return(baseUnitValue / 1.355817948);

            case EnergyUnit.GigabritishThermalUnit: return((baseUnitValue / 1055.05585262) / 1e9d);

            case EnergyUnit.GigaelectronVolt: return((baseUnitValue / 1.602176565e-19) / 1e9d);

            case EnergyUnit.Gigajoule: return((baseUnitValue) / 1e9d);

            case EnergyUnit.GigawattDay: return((baseUnitValue / (24 * 3600d)) / 1e9d);

            case EnergyUnit.GigawattHour: return((baseUnitValue / 3600d) / 1e9d);

            case EnergyUnit.HorsepowerHour: return(baseUnitValue / 2.6845195377e6);

            case EnergyUnit.Joule: return(baseUnitValue);

            case EnergyUnit.KilobritishThermalUnit: return((baseUnitValue / 1055.05585262) / 1e3d);

            case EnergyUnit.Kilocalorie: return((baseUnitValue / 4.184) / 1e3d);

            case EnergyUnit.KiloelectronVolt: return((baseUnitValue / 1.602176565e-19) / 1e3d);

            case EnergyUnit.Kilojoule: return((baseUnitValue) / 1e3d);

            case EnergyUnit.KilowattDay: return((baseUnitValue / (24 * 3600d)) / 1e3d);

            case EnergyUnit.KilowattHour: return((baseUnitValue / 3600d) / 1e3d);

            case EnergyUnit.MegabritishThermalUnit: return((baseUnitValue / 1055.05585262) / 1e6d);

            case EnergyUnit.Megacalorie: return((baseUnitValue / 4.184) / 1e6d);

            case EnergyUnit.MegaelectronVolt: return((baseUnitValue / 1.602176565e-19) / 1e6d);

            case EnergyUnit.Megajoule: return((baseUnitValue) / 1e6d);

            case EnergyUnit.MegawattDay: return((baseUnitValue / (24 * 3600d)) / 1e6d);

            case EnergyUnit.MegawattHour: return((baseUnitValue / 3600d) / 1e6d);

            case EnergyUnit.Millijoule: return((baseUnitValue) / 1e-3d);

            case EnergyUnit.TeraelectronVolt: return((baseUnitValue / 1.602176565e-19) / 1e12d);

            case EnergyUnit.TerawattDay: return((baseUnitValue / (24 * 3600d)) / 1e12d);

            case EnergyUnit.TerawattHour: return((baseUnitValue / 3600d) / 1e12d);

            case EnergyUnit.ThermEc: return(baseUnitValue / 1.05505585262e8);

            case EnergyUnit.ThermImperial: return(baseUnitValue / 1.05505585257348e8);

            case EnergyUnit.ThermUs: return(baseUnitValue / 1.054804e8);

            case EnergyUnit.WattDay: return(baseUnitValue / (24 * 3600d));

            case EnergyUnit.WattHour: return(baseUnitValue / 3600d);

            default:
                throw new NotImplementedException($"Can not convert {Unit} to {unit}.");
            }
        }
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        /// <summary>
        ///     Converts this Duration to another Duration with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A Duration with the specified unit.</returns>
        public Energy ToUnit(EnergyUnit unit)
        {
            var convertedValue = GetValueAs(unit);

            return(new Energy(convertedValue, unit));
        }
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 /// <summary>
 ///     Dynamically convert from value and unit enum <see cref="EnergyUnit" /> to <see cref="Energy" />.
 /// </summary>
 /// <param name="value">Value to convert from.</param>
 /// <param name="fromUnit">Unit to convert from.</param>
 /// <returns>Energy unit value.</returns>
 public static Energy From(double value, EnergyUnit fromUnit)
 {
     return(new Energy(value, fromUnit));
 }
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 public string ToString(EnergyUnit unit, CultureInfo culture = null, int significantDigitsAfterRadix = 2)
 {
     return(ToString(unit, culture, UnitFormatter.GetFormat(As(unit), significantDigitsAfterRadix)));
 }
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 public static bool TryParseUnit(string str, out EnergyUnit unit)
 {
     return(TryParseUnit(str, null, out unit));
 }
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        /// <summary>
        ///     Get unit abbreviation string.
        /// </summary>
        /// <param name="unit">Unit to get abbreviation for.</param>
        /// <returns>Unit abbreviation string.</returns>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static string GetAbbreviation(EnergyUnit unit, [CanBeNull] string cultureName)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider));
        }
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 public static string AverageConsumed(EnergyUnit unit) => $"Avg {EnergyConsumed(unit)}";
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 public static string EnergyConsumed(EnergyUnit unit) => $"Consumed ({unit})";
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 public static string AverageActiveEnergy(EnergyUnit unit) => $"Average {ActiveEnergy(unit)}";
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 public static string AverageBasalEnergy(EnergyUnit unit) => $"Average {BasalEnergy(unit)}";
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 public static string ActiveEnergy(EnergyUnit unit) => $"Active Energy ({unit})";
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 public static string BasalEnergy(EnergyUnit unit) => $"Basal Energy ({unit})";
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 public static string GetAbbreviation(EnergyUnit unit, CultureInfo culture = null)
 {
     return(UnitSystem.GetCached(culture).GetDefaultAbbreviation(unit));
 }
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        /// <summary>
        ///     Parse a unit string.
        /// </summary>
        /// <param name="str">String to parse. Typically in the form: {number} {unit}</param>
        /// <param name="unit">The parsed unit if successful.</param>
        /// <returns>True if successful, otherwise false.</returns>
        /// <example>
        ///     Length.TryParseUnit("m", new CultureInfo("en-US"));
        /// </example>
        /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param>
        public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out EnergyUnit unit)
        {
            IFormatProvider provider = GetFormatProviderFromCultureName(cultureName);

            return(UnitParser.Default.TryParse <EnergyUnit>(str, provider, out unit));
        }
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 public string ToString(EnergyUnit unit, CultureInfo culture, string format, params object[] args)
 {
     return(string.Format(culture, format, UnitFormatter.GetFormatArgs(unit, As(unit), culture, args)));
 }
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        /// <summary>
        ///     Converts this Energy to another Energy with the unit representation <paramref name="unit" />.
        /// </summary>
        /// <returns>A Energy with the specified unit.</returns>
        public Energy ToUnit(EnergyUnit unit)
        {
            var convertedValue = AsBaseNumericType(unit);

            return(new Energy(convertedValue, unit));
        }
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 /// <summary>
 ///     Convert to the unit representation <paramref name="unit" />.
 /// </summary>
 /// <returns>Value converted to the specified unit.</returns>
 public double As(EnergyUnit unit) => GetValueAs(unit);
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        private void CustomizeFixture(Fixture fixture)
        {
            // Customize common fixture setup here
            fixture.Customize <number>(e => e.FromFactory(() => fixture.CreateInRange(-100, 100)));

            fixture.Customize <TimeSpan>(e => e.FromFactory(() => TimeSpan.FromSeconds(fixture.Create <double>())));
            fixture.Customize <Time>(e => e.FromFactory(() => new Time(fixture.Create <number>())));

            fixture.Customize <WeightUnit>(e => e.FromFactory(() => fixture.CreateFromSet(WeightUnit.GetPredefinedUnits())));
            fixture.Customize <Weight>(e => e.FromFactory(() => new Weight(fixture.Create <number>()).Convert(fixture.Create <WeightUnit>())));

            fixture.Customize <LengthUnit>(e => e.FromFactory(() => fixture.CreateFromSet(LengthUnit.GetPredefinedUnits())));
            fixture.Customize <Length>(e => e.FromFactory(() => new Length(fixture.Create <number>()).Convert(fixture.Create <LengthUnit>())));

            fixture.Customize <SpeedUnit>(e => e.FromFactory(() => fixture.CreateFromSet(SpeedUnit.GetPredefinedUnits())));
            fixture.Customize <Speed>(e => e.FromFactory(() => new Speed(fixture.Create <number>()).Convert(fixture.Create <SpeedUnit>())));

            fixture.Customize <AreaUnit>(e => e.FromFactory(() => fixture.CreateFromSet(AreaUnit.GetPredefinedUnits())));
            fixture.Customize <Area>(e => e.FromFactory(() => new Area(fixture.Create <number>()).Convert(fixture.Create <AreaUnit>())));

            fixture.Customize <VolumeUnit>(e => e.FromFactory(() => fixture.CreateFromSet(VolumeUnit.GetPredefinedUnits())));
            fixture.Customize <Volume>(e => e.FromFactory(() => new Volume(fixture.Create <number>()).Convert(fixture.Create <VolumeUnit>())));

            fixture.Customize <PowerUnit>(e => e.FromFactory(() => fixture.CreateFromSet(PowerUnit.GetPredefinedUnits())));
            fixture.Customize <Power>(e => e.FromFactory(() => new Power(fixture.Create <number>()).Convert(fixture.Create <PowerUnit>())));

            fixture.Customize <EnergyUnit>(e => e.FromFactory(() => fixture.CreateFromSet(EnergyUnit.GetPredefinedUnits())));
            fixture.Customize <Energy>(e => e.FromFactory(() => new Energy(fixture.Create <number>()).Convert(fixture.Create <EnergyUnit>())));

            fixture.Customize <AngleUnit>(e => e.FromFactory(() => fixture.CreateFromSet(AngleUnit.GetPredefinedUnits())));
            fixture.Customize <Angle>(e => e.FromFactory(() => new Angle(fixture.Create <number>()).Convert(fixture.Create <AngleUnit>())));

            fixture.Customize <DegreeAngle>(e => e.FromFactory(() => new DegreeAngle(fixture.Create <number>())));
            fixture.Customize <RadianAngle>(e => e.FromFactory(() => new RadianAngle(fixture.Create <number>())));

            fixture.Customize <GeoCoordinate>(e => e.FromFactory(() => new GeoCoordinate(
                                                                     latitude: fixture.CreateInRange(GeoCoordinate.MinLatitude.TotalDegrees, GeoCoordinate.MaxLatitude.TotalDegrees),
                                                                     longitude: fixture.CreateInRange(GeoCoordinate.MinLongitude.TotalDegrees, GeoCoordinate.MaxLongitude.TotalDegrees))));
        }
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 /// <summary>
 ///     Creates the quantity with the given numeric value and unit.
 /// </summary>
 /// <param name="value">The numeric value to construct this quantity with.</param>
 /// <param name="unit">The unit representation to construct this quantity with.</param>
 /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception>
 public Energy(double value, EnergyUnit unit)
 {
     _value = value;
     _unit  = unit;
 }
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 public static void HasConversion(this PropertyBuilder <Energy> propertyBuilder, EnergyUnit unit) =>
 propertyBuilder.HasConversion(v => v.As(unit), v => new Energy(v, unit));
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 public void SetEnergyUnit(EnergyUnit unit) => Preferences.Set(PreferenceKeys.EnergyUnit, unit.ToString());
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        public static string GetAbbreviation(EnergyUnit unit, [CanBeNull] IFormatProvider provider)
        {
            provider = provider ?? UnitSystem.DefaultCulture;

            return(UnitSystem.GetCached(provider).GetDefaultAbbreviation(unit));
        }
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="culture">Culture to use for localization and number formatting.</param>
 /// <returns>String representation.</returns>
 public string ToString(EnergyUnit unit, [CanBeNull] Culture culture)
 {
     return(ToString(unit, culture, 2));
 }
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 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="provider">Format to use for localization and number formatting. Defaults to <see cref="UnitSystem.DefaultCulture" />.</param>
 /// <returns>String representation.</returns>
 public string ToString(EnergyUnit unit, [CanBeNull] IFormatProvider provider)
 {
     return(ToString(unit, provider, 2));
 }
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 public static string GetAbbreviation(EnergyUnit unit, [CanBeNull] Culture culture)
 {
     return(UnitSystem.GetCached(culture).GetDefaultAbbreviation(unit));
 }
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 /// <summary>
 /// Initializes a new instance of <see cref="Gu.Units.Wpf.EnergyConverter"/>.
 /// </summary>
 /// <param name="unit"><see cref="Gu.Units.EnergyUnit"/>.</param>
 public EnergyConverter(EnergyUnit unit)
 {
     Unit = unit;
 }
 /// <summary>
 ///     Get string representation of value and unit. Using two significant digits after radix.
 /// </summary>
 /// <param name="unit">Unit representation to use.</param>
 /// <param name="cultureName">Name of culture (ex: "en-US") to use for localization and number formatting. Defaults to <see cref="UnitSystem" />'s default culture.</param>
 /// <returns>String representation.</returns>
 public string ToString(EnergyUnit unit, [CanBeNull] string cultureName)
 {
     return(ToString(unit, cultureName, 2));
 }
 protected static string CreateSuffix(SymbolFormat format, EnergyUnit unit)
 {
     return default(Energy).ToString(unit, format).Trim('0');
 }