Exemplo n.º 1
0
        public override void AI()
        {
            Player       player    = Main.player[projectile.owner];
            EnergyPlayer modPlayer = (EnergyPlayer)player.GetModPlayer(mod, "EnergyPlayer");

            if (player.dead)
            {
                modPlayer.treeMinion = false;
            }
            if (modPlayer.treeMinion)
            {
                projectile.timeLeft = 2;
            }
        }
Exemplo n.º 2
0
        public override void Update(Player player, ref int buffIndex)
        {
            EnergyPlayer modPlayer = (EnergyPlayer)player.GetModPlayer(mod, "EnergyPlayer");

            if (player.ownedProjectileCounts[mod.ProjectileType("TreeMinion")] > 0)
            {
                modPlayer.treeMinion = true;
            }
            if (!modPlayer.treeMinion)
            {
                player.DelBuff(buffIndex);
                buffIndex--;
            }
            else
            {
                player.buffTime[buffIndex] = 18000;
            }
        }