Exemplo n.º 1
0
 public void AddData(EnergyDataMod data)
 {
     EnergyDataMods.Add(data);
 }
Exemplo n.º 2
0
        private static void AddRemoveData(GameData __instance)
        {
            //read config
            var configString = System.IO.File.ReadAllText(@"mods\GameDataModifier.json");

            if (configString == "")
            {
                return;
            }

            var gameDataModder = JsonConvert.DeserializeObject(configString, typeof(GameDataModder)) as GameDataModder;

            var gameDataPrivateFeilds = typeof(GameData).GetFields(System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);

            /*
             *  Index: 0, Name: _debugProfileData
             *  Index: 1, Name: _dlcData
             *  Index: 2, Name: _pauseData
             *  Index: 3, Name: _locationData
             *  Index: 4, Name: _girlData
             *  Index: 5, Name: _girlPairData
             *  Index: 6, Name: _photoData
             *  Index: 7, Name: _itemData
             *  Index: 8, Name: _tokenData
             *  Index: 9, Name: _ailmentData
             *  Index: 10, Name: _abilityData
             *  Index: 11, Name: _dialogTriggerData
             *  Index: 12, Name: _questionData
             *  Index: 13, Name: _cutsceneData
             *  Index: 14, Name: _energyData
             *  Index: 15, Name: _codeData
             */

            //grab dicts
            var abilityDataDict       = GetDataDict <AbilityData, AbilityDefinition>(__instance, gameDataPrivateFeilds[10]);
            var ailmentDataDict       = GetDataDict <AilmentData, AilmentDefinition>(__instance, gameDataPrivateFeilds[9]);
            var codeDataDict          = GetDataDict <CodeData, CodeDefinition>(__instance, gameDataPrivateFeilds[15]);
            var cutsceneDataDict      = GetDataDict <CutsceneData, CutsceneDefinition>(__instance, gameDataPrivateFeilds[13]);
            var dialogTriggerDataDict = GetDataDict <DialogTriggerData, DialogTriggerDefinition>(__instance, gameDataPrivateFeilds[11]);
            var dlcDataDict           = GetDataDict <DlcData, DlcDefinition>(__instance, gameDataPrivateFeilds[1]);
            var energyDataDict        = GetDataDict <EnergyData, EnergyDefinition>(__instance, gameDataPrivateFeilds[14]);
            var girlDataDict          = GetDataDict <GirlData, GirlDefinition>(__instance, gameDataPrivateFeilds[4]);
            var girlPairDataDict      = GetDataDict <GirlPairData, GirlPairDefinition>(__instance, gameDataPrivateFeilds[5]);
            var itemDataDict          = GetDataDict <ItemData, ItemDefinition>(__instance, gameDataPrivateFeilds[7]);
            var locationDataDict      = GetDataDict <LocationData, LocationDefinition>(__instance, gameDataPrivateFeilds[3]);
            var photoDataDict         = GetDataDict <PhotoData, PhotoDefinition>(__instance, gameDataPrivateFeilds[6]);
            var questionDataDict      = GetDataDict <QuestionData, QuestionDefinition>(__instance, gameDataPrivateFeilds[12]);
            var tokenDataDict         = GetDataDict <TokenData, TokenDefinition>(__instance, gameDataPrivateFeilds[8]);

            //make all default data mods to load their assets, not efficiant, I should make this better but I'm lazy
            var assetProvider = new AssetProvider(new Dictionary <string, UnityEngine.Object>());

            #region Defaultmods

            foreach (var ability in abilityDataDict)
            {
                var abilityMod = new AbilityDataMod(ability.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Ability_{abilityMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(abilityMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            //foreach (var ailment in ailmentDataDict)
            //{
            //    var ailmentMod = new AilmentDataMod(ailment.Value);

            //    //var stream = File.CreateText($"mods\\Ailment_{ailmentMod.Id}.json");
            //    //var jsonStr = JsonConvert.SerializeObject(ailmentMod, Formatting.Indented);
            //    //stream.Write(jsonStr);
            //    //stream.Flush();
            //}

            //foreach (var code in codeDataDict)
            //{
            //    var codeMod = new CodeDataMod(code.Value);

            //    //var stream = File.CreateText($"mods\\Code_{codeMod.Id}.json");
            //    //var jsonStr = JsonConvert.SerializeObject(codeMod, Formatting.Indented);
            //    //stream.Write(jsonStr);
            //    //stream.Flush();
            //}

            foreach (var cutscene in cutsceneDataDict)
            {
                var cutsceneMod = new CutsceneDataMod(cutscene.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Cutscene_{cutsceneMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(cutsceneMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            foreach (var dialogTrigger in dialogTriggerDataDict)
            {
                var dialogTriggerMod = new DialogTriggerDataMod(dialogTrigger.Value, assetProvider);

                //var stream = File.CreateText($"mods\\DialogTrigger_{dialogTriggerMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(dialogTriggerMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            //foreach (var dlc in dlcDataDict)
            //{
            //    var dlcMod = new DlcDataMod(dlc.Value);

            //    //var stream = File.CreateText($"mods\\Dlc_{dlcMod.Id}.json");
            //    //var jsonStr = JsonConvert.SerializeObject(dlcMod, Formatting.Indented);
            //    //stream.Write(jsonStr);
            //    //stream.Flush();
            //}

            foreach (var energy in energyDataDict)
            {
                var energyMod = new EnergyDataMod(energy.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Energy_{energyMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(energyMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            foreach (var girl in girlDataDict)
            {
                var girlMod = new GirlDataMod(girl.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Girl_{girlMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(girlMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            //foreach (var girlPair in girlPairDataDict)
            //{
            //    var girlPairMod = new GirlPairDataMod(girlPair.Value);

            //    //var stream = File.CreateText($"mods\\GirlPair_{girlPairMod.Id}.json");
            //    //var jsonStr = JsonConvert.SerializeObject(girlPairMod, Formatting.Indented);
            //    //stream.Write(jsonStr);
            //    //stream.Flush();
            //}

            foreach (var item in itemDataDict)
            {
                var itemMod = new ItemDataMod(item.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Item_{itemMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(itemMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            foreach (var location in locationDataDict)
            {
                var locationMod = new LocationDataMod(location.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Location_{locationMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(locationMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            foreach (var photo in photoDataDict)
            {
                var photoMod = new PhotoDataMod(photo.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Photo_{photoMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(photoMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            //foreach (var question in questionDataDict)
            //{
            //    var questionMod = new QuestionDataMod(question.Value);

            //    //var stream = File.CreateText($"mods\\Question_{questionMod.Id}.json");
            //    //var jsonStr = JsonConvert.SerializeObject(questionMod, Formatting.Indented);
            //    //stream.Write(jsonStr);
            //    //stream.Flush();
            //}

            foreach (var token in tokenDataDict)
            {
                var tokenMod = new TokenDataMod(token.Value, assetProvider);

                //var stream = File.CreateText($"mods\\Token_{tokenMod.Id}.json");
                //var jsonStr = JsonConvert.SerializeObject(tokenMod, Formatting.Indented);
                //stream.Write(jsonStr);
                //stream.Flush();
            }

            #endregion Defaultmods

            //grab defs to be modded, all need to be grabbed before any are setup
            var modAbilities      = CreateEmpties <AbilityDefinition, AbilityDataMod>(abilityDataDict, gameDataModder);
            var modAilments       = CreateEmpties <AilmentDefinition, AilmentDataMod>(ailmentDataDict, gameDataModder);
            var modCodes          = CreateEmpties <CodeDefinition, CodeDataMod>(codeDataDict, gameDataModder);
            var modCutscenes      = CreateEmpties <CutsceneDefinition, CutsceneDataMod>(cutsceneDataDict, gameDataModder);
            var modDialogTriggers = CreateEmpties <DialogTriggerDefinition, DialogTriggerDataMod>(dialogTriggerDataDict, gameDataModder);
            var modDlc            = CreateEmpties <DlcDefinition, DlcDataMod>(dlcDataDict, gameDataModder);
            var modEnergys        = CreateEmpties <EnergyDefinition, EnergyDataMod>(energyDataDict, gameDataModder);
            var modGirls          = CreateEmpties <GirlDefinition, GirlDataMod>(girlDataDict, gameDataModder);
            var modGirlPairs      = CreateEmpties <GirlPairDefinition, GirlPairDataMod>(girlPairDataDict, gameDataModder);
            var modItems          = CreateEmpties <ItemDefinition, ItemDataMod>(itemDataDict, gameDataModder);
            var modLocations      = CreateEmpties <LocationDefinition, LocationDataMod>(locationDataDict, gameDataModder);
            var modPhotos         = CreateEmpties <PhotoDefinition, PhotoDataMod>(photoDataDict, gameDataModder);
            var modQuestions      = CreateEmpties <QuestionDefinition, QuestionDataMod>(questionDataDict, gameDataModder);
            var modTokens         = CreateEmpties <TokenDefinition, TokenDataMod>(tokenDataDict, gameDataModder);

            //setup defs
            SetupDef <AbilityDefinition, AbilityDataMod>(modAbilities, gameDataModder, __instance, assetProvider);
            SetupDef <AilmentDefinition, AilmentDataMod>(modAilments, gameDataModder, __instance, assetProvider);
            SetupDef <CodeDefinition, CodeDataMod>(modCodes, gameDataModder, __instance, assetProvider);
            SetupDef <CutsceneDefinition, CutsceneDataMod>(modCutscenes, gameDataModder, __instance, assetProvider);
            SetupDef <DialogTriggerDefinition, DialogTriggerDataMod>(modDialogTriggers, gameDataModder, __instance, assetProvider);
            SetupDef <DlcDefinition, DlcDataMod>(modDlc, gameDataModder, __instance, assetProvider);
            SetupDef <EnergyDefinition, EnergyDataMod>(modEnergys, gameDataModder, __instance, assetProvider);
            SetupDef <GirlDefinition, GirlDataMod>(modGirls, gameDataModder, __instance, assetProvider);
            SetupDef <GirlPairDefinition, GirlPairDataMod>(modGirlPairs, gameDataModder, __instance, assetProvider);
            SetupDef <ItemDefinition, ItemDataMod>(modItems, gameDataModder, __instance, assetProvider);
            SetupDef <LocationDefinition, LocationDataMod>(modLocations, gameDataModder, __instance, assetProvider);
            SetupDef <PhotoDefinition, PhotoDataMod>(modPhotos, gameDataModder, __instance, assetProvider);
            SetupDef <QuestionDefinition, QuestionDataMod>(modQuestions, gameDataModder, __instance, assetProvider);
            SetupDef <TokenDefinition, TokenDataMod>(modTokens, gameDataModder, __instance, assetProvider);
        }