Exemplo n.º 1
0
 void TryToChaseTarget()
 {
     if (enemyMaster.myTarget != null && myNavMeshAgent != null && !enemyMaster.isNavPaused)
     {
         myNavMeshAgent.SetDestination(enemyMaster.myTarget.position);
         if (myNavMeshAgent.remainingDistance > myNavMeshAgent.stoppingDistance)
         {
             enemyMaster.CallEventEnemyWalking();
             enemyMaster.isOnRoute = true;
         }
     }
 }
Exemplo n.º 2
0
 void CheckWanderState()
 {
     if (enemyMaster.myTarget == null && !enemyMaster.isOnRoute && !enemyMaster.isNavPaused)
     {
         if (RandomWanderTarget(myTransform.position, wanderRange, out wanderTarget))
         {
             myNavMeshAgent.SetDestination(wanderTarget);
             enemyMaster.isOnRoute = true;
             enemyMaster.CallEventEnemyWalking();
         }
     }
 }
Exemplo n.º 3
0
 void CheckIfIShouldWander()
 {
     if (enemyMaster._target == null && !enemyMaster.isOnRoute && !enemyMaster.isNavPaused)
     {
         if (RandomWanderTarget(_transform.position, wanderRange, out wanderTarget))
         {
             _NavMeshAgent.SetDestination(wanderTarget);
             enemyMaster.isOnRoute = true;
             enemyMaster.CallEventEnemyWalking();
         }
     }
 }
Exemplo n.º 4
0
 private void TrytoCheckIfShouldWanderd()
 {
     if (enemyMaster.myTarget == null &&
         !enemyMaster.isOnRoute &&
         !enemyMaster.isNavPuse)
     {
         if (RandomWanderTarget(myTransform.position, wanderRange, out wanderTarget))
         {
             myNavMesh.SetDestination(wanderTarget);
             enemyMaster.isOnRoute = true;
             print("enamy walk");
             enemyMaster.CallEventEnemyWalking();
         }
     }
 }
Exemplo n.º 5
0
 void CheckIfIShouldFlee()
 {
     if (isFleeing)
     {
         if (fleeTarget != null && !enemyMaster.isOnRoute && !enemyMaster.isNavPaused)
         {
             if (FleeTarget(out runPos) && Vector3.Distance(_transform.position, fleeTarget.position) < fleeRange)
             {
                 _NavMeshAgent.SetDestination(runPos);
                 enemyMaster.CallEventEnemyWalking();
                 enemyMaster.isOnRoute = true;
             }
         }
     }
 }
 private void TrytoCheckTarget()
 {
     if (enemyMaster.myTarget != null &&
         myNavMesh != null &&
         !enemyMaster.isNavPuse)
     {
         print("enamy walk");
         myNavMesh.SetDestination(enemyMaster.myTarget.position);
     }
     if (myNavMesh.remainingDistance > myNavMesh.stoppingDistance)
     {
         enemyMaster.CallEventEnemyWalking();
         print("Is On Route");
         // audio.Play ();
         enemyMaster.isOnRoute = true;
     }
 }