// Start is called before the first frame update void Start() { gamemanager = GameObject.Find("GameManager").GetComponent <GameManager>(); warpzone1 = GameObject.Find("warpzone1"); warpzone2 = GameObject.Find("warpzone2"); warpzone3 = GameObject.Find("warpzone3"); warpzone4 = GameObject.Find("warpzone4"); warpzone5 = GameObject.Find("warpzone5"); warpzone6 = GameObject.Find("warpzone6"); warpzone7 = GameObject.Find("warpzone7"); warpzone8 = GameObject.Find("warpzone8"); if (!training) { //player = GameObject.Find("Player"); playercontroll = player.GetComponent <PlayerControll>(); } else { //player = GameObject.Find("Player_AI"); player_AI = player.GetComponent <Player_AI>(); } //Enemy = GameObject.Find("Enemy"); enemy_AI = Enemy.GetComponent <EnemyAI>(); enemy_2AI = Enemy_2.GetComponent <Enemy_2AI>(); enemy_3AI = Enemy_3.GetComponent <Enemy_3AI>(); }
// スタート時に呼ばれる public override void Initialize() { _rigidBody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); enemy = Target.GetComponent <EnemyAI>(); enemy_2 = Target2.GetComponent <Enemy_2AI>(); enemy_3 = Target3.GetComponent <Enemy_3AI>(); timenow = enemy.timenow; timelimit = enemy.timelimit; Floor_X = Floor.localScale.x - 4; Floor_Z = Floor.localScale.z - 4; }
// スタート時に呼ばれる public override void Initialize() { _rigidBody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); gamemanager = GameObject.Find("GameManager").GetComponent <GameManager>(); enemy_1 = Enemy_1.GetComponent <EnemyAI>(); enemy_3 = Enemy_3.GetComponent <Enemy_3AI>(); // player_AI = Target.GetComponent<Player_AI>(); player_AI = Target.GetComponent <PlayerControll>(); timenow = 0f; floorMask = LayerMask.GetMask("Wall"); Floor_X = Floor.localScale.x * MainField.localScale.x - 10f * MainField.localScale.x; Floor_Z = Floor.localScale.z * MainField.localScale.z - 10f * MainField.localScale.z; }