Exemplo n.º 1
0
    void InitializeEnemeies()       // get all enemies
    {
        int numberOfEnemyTypes    = enemiesHolder.childCount;
        int numberOfEnemiesInType = enemiesHolder.GetChild(0).childCount;

        enemyArray = new EnemyWrap[numberOfEnemyTypes, numberOfEnemiesInType];
        for (int i = 0; i < numberOfEnemyTypes; i++)
        {
            for (int j = 0; j < numberOfEnemiesInType; j++)
            {
                int       id        = (i + 1) * numberOfEnemiesInType + j;
                EnemyWrap thisEnemy = new EnemyWrap(id, "type" + i + "Number" + j, enemiesHolder.GetChild(i).GetChild(j).gameObject);
                enemyArray[i, j] = thisEnemy;
                enemyesDisctionary.Add(thisEnemy.myTransform, thisEnemy);
            }
        }
    }
Exemplo n.º 2
0
    EnemyWrap[] Get5RandomEnemies()
    {
        EnemyWrap[] arrayOfRandomEnemies = new EnemyWrap[5];
        bool        pickedCorrectly      = false;
        EnemyWrap   pickedEnemy;

        for (int i = 0; i < mainBattle.enemyPositions.Length; i++)
        {
            do
            {
                int randomType       = Random.Range(0, enemyArray.GetLength(0));
                int randomTypeNumber = Random.Range(0, enemyArray.GetLength(1));
                pickedEnemy = enemyArray[randomType, randomTypeNumber];
                if (!pickedEnemy.amIPositioned)
                {
                    pickedCorrectly = true;
                }
            } while (!pickedCorrectly);
            pickedEnemy.amIPositioned = true;
            arrayOfRandomEnemies[i]   = pickedEnemy;
        }
        return(arrayOfRandomEnemies);
    }