Exemplo n.º 1
0
        public GameplayScreen()
        {
            TransitionOffTime = TimeSpan.FromSeconds(0.5f);

            //Initialize interval spawn time to 2 seconds
            spawnTimeInterval = 2000;
            previousSpawnTime = 0;

            //Initialize collections
            obstacles = new List<Obstacle>();
            enemies = new List<Enemy>();
            enemiesWithObject = new List<EnemyWithObject>();
            flyingEnemies = new List<FlyingEnemy>();
            gems = new List<Gem>();
            horizontalEnemies = new List<HorizontalEnemy>();
            collisionAnimations = new List<Animation>();

            // Initialize random number generator
            random = new Random();

            //Set the initial player score to zero
            score = 0;

            GameStarted = false;
            gameOver = false;

            gameOverTime = TimeSpan.Zero;

            //Three seconds for the game over screen to be displayed after game over
            initiateGameOver = TimeSpan.FromSeconds(3.0);

            //Set the number of obstacles to be spawned at a time to be one
            numberOfObstacles = 1;

            //Set the distance between subsequent obstacles to 200 pixels
            obstacleTimeDifference = 0;

            numOfObjects = EnemyWithObject.NumberOfObjects.One;
        }
Exemplo n.º 2
0
        //Updates the interval at which the items spawn based on player score
        private void UpdateSpawnTimeInterval()
        {
            if (score > 400 && score < 800)
            {
                spawnTimeInterval = 1500;
            }
            else if (score >= 800 && score <= 1500)
            {
                spawnTimeInterval = 1200;
                numberOfObstacles = 2;
                obstacleTimeDifference = 250;
            }
            else if (score > 1500 && score <= 2500)
            {
                spawnTimeInterval = 1000;
                numOfObjects = EnemyWithObject.NumberOfObjects.Two;
            }
            else if (score > 2500 && score <= 3500)
            {
                spawnTimeInterval = 800;
                numberOfObstacles = 3;
            }
            else if (score > 3500 && score <= 4500)
            {
                spawnTimeInterval = 700;
            }
            else if (score > 3500 && score <= 4000)
            {
                spawnTimeInterval = 600;
            }
            else if (score > 4000 && score <= 5000)
            {
                spawnTimeInterval = 700;
            }
            else if (score > 5000 && score <= 6000)
            {
                spawnTimeInterval = 600;
            }
            else if (score > 6000 && score <= 7000)
            {
                spawnTimeInterval = 500;
            }
            else if (score > 7000)
            {
                spawnTimeInterval = 400;
            }

            if (score > 4000)
            {
                GenerateRandomNumberOfObstacles();
            }
        }