void Start() { //TODO:读取数据 // DataMgr.instance.ReadXml(); if (gridMap != null) { List <GridNode> gridNodeList = gridMap.CreateGrid(); foreach (GridNode node in gridNodeList) { node.Init(); UIEventListener listener = UIEventListener.Get(node.gameObject); listener.onClick = ClickGrid; } } if (enemyWave != null) { enemyWave.Init(); } }