// Update is called once per frame void Update() { if (transform.childCount == 1) { es.CreateLine(); Destroy(gameObject); } transform.position = Vector3.MoveTowards(transform.position, target.position, velLinea * Time.deltaTime); }
// Update is called once per frame void Update() { if (transform.childCount == 1) { es.CreateLine(); Destroy(gameObject); } transform.position = Vector3.MoveTowards(transform.position, target.position, velLinea * Time.deltaTime); }