Exemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        projectile = Instantiate(projectilePrefab, transform.position, transform.rotation) as GameObject;
        projectile.transform.parent = transform;

        projController                 = projectile.GetComponent <EnemyShotController>();
        projController.damage          = damage;
        projController.speed           = speed;
        projController.forceMultiplier = forceMultiplier;
        active = false;
    }
Exemplo n.º 2
0
 void Awake()
 {
     body            = GetComponent <Rigidbody2D>();
     shotController  = GetComponent <EnemyShotController>();
     initialPosition = transform.position;
 }