Exemplo n.º 1
0
 private void Awake()
 {
     player            = GameObject.Find("Player");
     rb                = GetComponent <Rigidbody2D>();
     shootingComponent = this.gameObject.GetComponent <EnemyShootingComponent>();
 }
Exemplo n.º 2
0
 // mother of anti-patterns: this HAS to be called when the object is made
 public void setEnemyShootingComponent(EnemyShootingComponent enemyShootingComponent)
 {
     this.enemyShootingComponent = enemyShootingComponent;
 }