Exemplo n.º 1
0
        // Add room state to active room.
        private bool ForceAddRoomState(StateType type)
        {
            if (ActiveRoom == null)
            {
                return(false);
            }
            RoomStateHeader newHeader = new RoomStateHeader();

            newHeader.SetDefault();
            newHeader.HeaderType = type;

            var newState     = new RoomState();
            var newLevelData = new LevelData(RoomWidthInScreens, RoomHeightInScreens);
            var newPlmSet    = new PlmSet();
            var newEnemySet  = new EnemySet();
            var newEnemyGfx  = new EnemyGfx();
            var newFx        = new Fx();

            newState.SetDefault();
            newLevelData.SetDefault();
            newPlmSet.SetDefault();
            newEnemySet.SetDefault();
            newEnemyGfx.SetDefault();
            newFx.SetDefault();

            newState.SetLevelData(newLevelData, out var ignore1);
            newState.SetScrollSet(null, out var ignore2);
            newState.SetPlmSet(newPlmSet, out var ignore3);
            newState.SetEnemySet(newEnemySet, out var ignore4);
            newState.SetEnemyGfx(newEnemyGfx, out var ignore5);
            newState.SetFx(newFx, out var ignore6);
            newState.SetBackground(null, out var ignore7);
            newState.SetSetupAsm(null, out var ignore8);
            newState.SetMainAsm(null, out var ignore9);

            ActiveRoom.RoomStateHeaders.Insert(0, newHeader);
            ActiveRoom.RoomStates.Insert(0, newState);
            LevelDatas.Add(newState.MyLevelData);
            PlmSets.Add(newState.MyPlmSet);
            EnemySets.Add(newState.MyEnemySet);
            EnemyGfxs.Add(newState.MyEnemyGfx);
            Fxs.Add(newState.MyFx);
            ChangesMade = true;
            return(true);
        }
Exemplo n.º 2
0
        // Read all enemy sets from ROM.
        private void ReadEnemySets(Rom rom, List <RoomState> roomStates)
        {
            List <int> addressesPC = new List <int> ();

            foreach (RoomState r in roomStates)
            {
                int address = Tools.LRtoPC(r.EnemySetPtr);
                if (address != 0) // Skip invalid addresses
                {
                    addressesPC.Add(address);
                }
            }
            Tools.RemoveDuplicates(addressesPC);
            EnemySets.Clear();
            for (int n = 0; n < addressesPC.Count; n++)
            {
                EnemySets.Add(new EnemySet());
                EnemySets [n].ReadFromROM(rom, addressesPC [n]);
            }
        }