Exemplo n.º 1
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 public Samurai_AxeKickState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_MeleeAttackState stateData, EnemySamurai enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public Samurai_PlayerDetectedState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDetectedState stateData, EnemySamurai enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }