Exemplo n.º 1
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        EnemyRobotController enemyRobot =
            other.collider.GetComponent <EnemyRobotController>();

        if (other != null)
        {
            if (enemyRobot && !this.isInvincible)
            {
                this.PlaySound(this.sfxRubyHit);
                this.ChangeHealth(-1);
            }
        }
    }
Exemplo n.º 2
0
    //Instantiate Enemy Prefabs while parsing occurs
    void GenerateEnemy(int horizontal, int vertical, PlayerMoveSet[] enemyMoveSet)
    {
        //Occupy the spot
        _tiles[horizontal, vertical].isOccupied = true;
        //get position data for enemy
        Vector3 tempPos;

        tempPos.x = _tiles [horizontal, vertical].x;
        tempPos.y = _tiles [horizontal, vertical].y + _tileGridData.robotFootingOffset;
        tempPos.z = -1f;
        GameObject tempEnemyObject = Instantiate(_enemyRobotPrefab, tempPos, _enemyRobotFacingLeftRotation, this.transform);

        _tempEnemyRobotController = tempEnemyObject.GetComponent <EnemyRobotController>();
        _enemyRobotControllers.Add(_tempEnemyRobotController);
        _tempEnemyRobotController.InitializeEnemy(horizontal, vertical, enemyMoveSet);
    }
Exemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        Enemy e = collision.GetComponent <Enemy>();

        if (e != null)
        {
            e.ChangeHealth(-1);
        }
        EnemyRobotController e2 = collision.GetComponent <EnemyRobotController>();

        if (e2 != null)
        {
            e2.Fix();
        }
        Destroy(gameObject);
    }
Exemplo n.º 4
0
    private void OnCollisionEnter2D(Collision2D other)
    {
        ParticleSystem cogCollisionEffect =
            Instantiate(
                this.projectileCollisionPrefab,
                this.rigidbody2d.position,
                Quaternion.identity);

        EnemyRobotController enemy = other.collider.GetComponent <EnemyRobotController>();

        if (enemy != null)
        {
            enemy.Fix();
        }
        Destroy(gameObject);
        this.timer = this.resetTimer;
    }
Exemplo n.º 5
0
    //Called by playerRobotController.cs to find the correct enemy to destroy
    public void DestroyEnemy(int hCnt, int vCnt)
    {
        bool enemyToDestroyFound = false;
        IEnumerator <EnemyRobotController> iEnum = _enemyRobotControllers.GetEnumerator();

        iEnum.Reset();
        while (iEnum.MoveNext() && !enemyToDestroyFound)
        {
            EnemyRobotController tempEnemyController = iEnum.Current;
            if (tempEnemyController.CurrentHorizontalIndex == hCnt)
            {
                if (tempEnemyController.CurrentVerticalIndex == vCnt)
                {
                    tempEnemyController.DestroyEnemyRobot();
                    enemyToDestroyFound = true;
                }
            }
        }
    }