static void Main(string[] args) { EnemyTank rx7Tank = new EnemyTank(); EnemyRobot fredTheRobot = new EnemyRobot(); IEnemyAttacker robotAdapter = new EnemyRobotAdapter(fredTheRobot); Console.WriteLine("The Robot"); fredTheRobot.ReactToHuman("Paul"); fredTheRobot.WalkForward(); fredTheRobot.SmashWithHands(); Console.WriteLine(); Console.WriteLine("The Enemy Tank"); rx7Tank.AssignDriver("Frank"); rx7Tank.DriveForward(); rx7Tank.FireWeapon(); Console.WriteLine(); Console.WriteLine("The Robot with Adapter"); robotAdapter.AssignDriver("Mark"); robotAdapter.DriveForward(); robotAdapter.FireWeapon(); }
static void Main(string[] args) { var samsungS8 = new SamsungS8(); var andoidCharger = new AndoidCharger(); andoidCharger.Charge(samsungS8); var iphoneX = new IPhoneX(); var iphoneCharger = new IPhoneCharger(); iphoneCharger.Charge(iphoneX); // Adapter var adapter = new AndroidToIphoneAdapter(samsungS8); iphoneCharger.Charge(adapter); var tank = new EnemyTank(); Attack(tank); var enemyRobot = new EnemyRobot(); var enemyRobotAdapter = new EnemyRobotAdapter(enemyRobot); Attack(enemyRobotAdapter); // Not the best... ILocomotion car = new FordFigo(); var speed = car.Speed(); var speedAdpater = new SpeedAdapter(car); speedAdpater.Speed(); }
static void Main(string[] args) { IEnemyAttacker enemyTank = new EnemyTank(); enemyTank.FireWeapon(); EnemyRobot enemyRobot = new EnemyRobot(); IEnemyAttacker robotAttacker = new EnemyRobotAdapter(enemyRobot); robotAttacker.FireWeapon(); }
public void It_should_call_hit_oponent_robot_enemy_for_do_damage_enemy_action() { // Given var robotEnemyMock = new Mock <RobotEnemy>(); var adapter = new EnemyRobotAdapter(robotEnemyMock.Object); // When adapter.DoDamage(); // Then robotEnemyMock.Verify(foo => foo.HitOpponent(), Times.Once); }
public void It_should_call_walk_forward_robot_enemy_for_move_forward_enemy_action() { // Given var robotEnemyMock = new Mock <RobotEnemy>(); var adapter = new EnemyRobotAdapter(robotEnemyMock.Object); // When adapter.MoveForward(); // Then robotEnemyMock.Verify(foo => foo.WalkForward(), Times.Once); }
public void It_should_call_react_to_human_robot_enemy_for_interact_with_enemy_action() { // Given const string interactionObjectName = "InteractionObjectName"; var robotEnemyMock = new Mock <RobotEnemy>(); var adapter = new EnemyRobotAdapter(robotEnemyMock.Object); // When adapter.InteractWith(interactionObjectName); // Then robotEnemyMock.Verify(foo => foo.ReactToHuman(interactionObjectName), Times.Once); }
static void Main(string[] args) { Logger.Instance().Info("Program started"); CharacterFactory CharFactory = new CharacterFactory(); Spell blind = new Spell("Blind", 15, 3, "Blinds only near objects, with big amount of damage", new Blind()); Spell knockout = new Spell("knockout", 2, 8, "Knockout created", new Knockout()); EnemyRobotAdapter ERobot = new EnemyRobotAdapter(new EnemyRobot(25, 25, 50, 7, new Tuple <int, int>(13, 1))); ICommand ERobot_command_fire = new CommandFireAtEnemy((IEnemy)ERobot); ICommand ERobot_command_forward = new CommandForwardToEnemy((IEnemy)ERobot); ICommand ERobot_command_retreat = new CommandRetreat((IEnemy)ERobot); ERobot_command_forward.execute(); ERobot_command_fire.execute(); ERobot_command_retreat.execute(); ERobot_command_retreat.undo(); myCharacter = CharFactory.CreateCharacter(2, "Elfas112"); IObserver achObserver = new AchievementObserver(); IObserver queObserver = new QuestObserver(); myCharacter.Subscribe(achObserver); myCharacter.Subscribe(queObserver); if (myCharacter != null) { myCharacter.Notify("EVENT_CHARACTER_CREATION"); switch (myCharacter.GetType().ToString()) { case "Zaidimukas.Character.HumanCharacter": myCharacter.Notify("QUEST_BECOME_HUMAN"); break; case "Zaidimukas.Character.ElfCharacter": myCharacter.Notify("QUEST_BECOME_ELF"); break; case "Zaidimukas.Character.DwarfCharacter": myCharacter.Notify("QUEST_BECOME_DWARF"); break; } myCharacter.Walk(1); myCharacter.CastSpell(blind); myCharacter.Walk(1); myCharacter.Walk(2); myCharacter.Walk(3); myCharacter.Walk(1); myCharacter.CastSpell(knockout); myCharacter.Walk(4); ArmorUnit arm = new ArmorUnit("Shirts", 4); Armor arm1 = new Gloves(new BasicArmor(arm)); myCharacter.SetArmor(arm1); Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); arm1 = new Gloves(arm1); //myCharacter.SetArmor(arm1); //Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); //arm1 = new Helmet(arm1); //myCharacter.SetArmor(arm1); //Console.WriteLine(myCharacter.ArmorDecorator.getArmors().ToString()); } // state myCharacter.AttackInState(); myCharacter.changeState(myCharacter.blindedState, 3000); myCharacter.AttackInState(); myCharacter.CastSpellInState(blind); myCharacter.WalkInState(3); myCharacter.changeState(myCharacter.normalState, 3000); myCharacter.WalkInState(4); // composite MyCharacter elf = CharFactory.CreateCharacter(2, "Elf"); myCharacter.printGoldAndName(); MyCharacter humanChar = CharFactory.CreateCharacter(3, "Human"); MyCharacter humanChar2 = CharFactory.CreateCharacter(3, "Human2"); MyCharacter humanChar3 = CharFactory.CreateCharacter(2, "Human3"); int goldForKill = 3000; Console.WriteLine($"You have gained {goldForKill} coins!"); IComponent elfComp = elf; IComponent humanCharComp = humanChar; IComponent myCharacterComp = myCharacter; IComponent humanChar2Comp = humanChar2; IComponent humanChar3Comp = humanChar3; IComponent party = new Team { name = "Best party ever", players = { elfComp, humanCharComp, humanChar2Comp, humanChar3Comp } }; IComponent teams = new Team { players = { party, myCharacter } }; Logger.Instance().Info("Team"); teams.addGold(goldForKill); teams.printGoldAndName(); // chain of responsibility myCharacter.GetRank(); myCharacter.LevelUp(); myCharacter.GetRank(); myCharacter.LevelUp(); myCharacter.GetRank(); myCharacter.LevelDown(); myCharacter.GetRank(); //null object ICommandFactory commandFactory = new ICommandFactory(); EnemyHuman EHuman = new EnemyHuman(50, 100, 1000, 1, new Tuple <int, int>(15, 5)); IEnemy enemyHuman = new EnemyHumanAdapter(EHuman); ICommand retreatCommand = commandFactory.CreateCommand(enemyHuman, 3); ICommand nullCommand = commandFactory.CreateCommand(enemyHuman, 1123464); //visitor EnemyHuman tank = new EnemyHuman(2, 2, 2, 2, new Tuple <int, int>(2, 1)); ExperienceWorthCalculator normalGain = new NormalExperienceGain(); ExperienceWorthCalculator boostedGain = new BoostedExperienceGain(); Console.WriteLine($"Without exp boost enemy is worth: {tank.GetExp(normalGain)} exp"); Console.WriteLine($"With exp boost enemy is worth: {tank.GetExp(boostedGain)} exp"); //mediator Tracker m = new Tracker(); Notification c1 = new Notification(m); Achievement c2 = new Achievement(m); m.not = c1; m.ach = c2; c1.Send("10 seconds Have passed"); c2.Send("Achievement Uncloked: Time flies"); //template Sword sword = new Sword(1, 5, "long Sword"); sword.SelectWeapon(); Knife knife = new Knife(1, 4, "Fast Knife"); knife.SelectWeapon(); //iterator KnifeList kl = new KnifeList(); kl.AddKnife(knife); kl.AddKnife(1, 9, "Dagger"); var a1 = kl.GetEnumerator(); a1.MoveNext(); var g = a1.Current; Swords sws = new Swords(); sws.Add(sword); sws.Add(new Sword(1, 9, "test")); var test = sws.GetEnumerator(); test.MoveNext(); //MEMENTO org = new Originator(myCharacter, null); var list = new IEnemy[] { (IEnemy)ERobot }; saveState(list); Console.Write(""); Console.Write("charaacter before update"); myCharacter.CharacterToString(); myCharacter.Walk(1); myCharacter.Walk(1); myCharacter.healthPoints = 4; Console.Write("charaacter After update"); myCharacter.CharacterToString(); Console.Write("charaacter Restored"); restoreState(); myCharacter.CharacterToString(); Logger.Instance().Info("Program ended"); myCharacter.Unsubscribe(achObserver); myCharacter.Unsubscribe(queObserver); }