// Use this for initialization void Start () { enemyPumpkinManager = GetComponent<EnemyPumpkinManager>(); victoryCondition = GetComponent<VictoryCondition>(); player = GameObject.FindGameObjectWithTag("Player"); playerManagerBackup = player.GetComponent<PlayerManagerBackup>(); }
// Use this for initialization void Start() { enemyPumpkinManager = GetComponent <EnemyPumpkinManager>(); victoryCondition = GetComponent <VictoryCondition>(); player = GameObject.FindGameObjectWithTag("Player"); playerManagerBackup = player.GetComponent <PlayerManagerBackup>(); }
void Start() { enemyPumpkinManager = transform.root.GetComponent<EnemyPumpkinManager>(); }
void Start() { enemyPumpkinManager = transform.root.GetComponent <EnemyPumpkinManager>(); }
//public float stunOffset; //public float stunOffsetIni; void Start () { enemyManager = GetComponentInParent<EnemyPumpkinManager>(); //stunOffset = stunOffsetIni; }
//public float stunOffset; //public float stunOffsetIni; void Start() { enemyManager = GetComponentInParent <EnemyPumpkinManager>(); //stunOffset = stunOffsetIni; }