Exemplo n.º 1
0
    // Start is called before the first frame update
    void Awake()
    {
        enemy = GetComponent <Enemy>().data;
        enemyPlayerInteraction = GetComponent <EnemyPlayerInteraction>();
        enemyDeath             = GetComponent <EnemyDeath>();
        //particleRadius = FindObjectOfType<EnemyRadius>().gameObject;


        enemy.currHealth = enemy.maxHealth;
    }
Exemplo n.º 2
0
    private void Awake()
    {
        playerEnergy = FindObjectOfType <PlayerEnergyLvl>();
        playerData   = FindObjectOfType <Player>().data;
        playerENnemy = FindObjectOfType <PlayerEnemyInteraction>();

        enemy       = GetComponent <Enemy>().data;
        enemyPlayer = GetComponent <EnemyPlayerInteraction>();
        if (GameObject.Find("Enemies"))
        {
            gameEnd = GameObject.Find("Enemies").GetComponent <GameEnd>();
        }
    }
Exemplo n.º 3
0
 // Start is called before the first frame update
 void Start()
 {
     enemyMain = gameObject.GetComponentInParent <EnemyPlayerInteraction>();
     //detected = enemyMain.attack;
 }