Exemplo n.º 1
0
    void Instance(GameObject obj, BoxObject box, EnemyParam.Level level = EnemyParam.Level.Mob)
    {
        var instance = MonoBehaviour.Instantiate(obj);

        instance.transform.position = box.Obj.transform.position;
        var enemy = new Enemy();

        box.Enemy = enemy;
        box.Enemy.EnemyParam.Obj      = instance;
        box.Enemy.EnemyParam.Renderer = instance.GetComponent <Renderer>();
        instance.tag = "Enemy";
        if (level == EnemyParam.Level.LastBoss)
        {
            instance.name = "last_boss";
        }
        box.IsEnemyInstance = false;
        box.Enemy.Ini(level);
    }
Exemplo n.º 2
0
    public void Ini(EnemyParam param, EnemyParam.Level level)
    {
        switch (level)
        {
        case EnemyParam.Level.Mob:
            param.LevelStatus = level;
            param.ActionTimer = Random.Range(1.0f, 3.0f);
            param.HP          = 1;
            break;

        case EnemyParam.Level.Boss:
            param.LevelStatus = level;
            param.ActionTimer = Random.Range(3.0f, 5.0f);
            param.HP          = 5;
            break;

        case EnemyParam.Level.LastBoss:
            param.LevelStatus = level;
            param.ActionTimer = 1;
            param.HP          = 20;
            break;
        }
    }
Exemplo n.º 3
0
 public void Ini(EnemyParam.Level level = EnemyParam.Level.Mob)
 {
     action.Ini(param, level);
     StaticDatas.Instance.EnemyManager.EnemyList.Add(this);
     StaticDatas.Instance.UpdateManager.Add(this, param.Obj);
 }