private void OnCollisionEnter2D(Collision2D objectInfo)
    {
        if (objectInfo.gameObject.name == "Tilemap")
        {
            activeAnimation(PlayerState.isRunning);
            jumpCount       = 0;
            Scrolling.start = true;
        }

        if (objectInfo.gameObject.tag == "enemy")
        {
            foreach (ContactPoint2D hitPos in objectInfo.contacts)
            {
                EnemyMng opossum = objectInfo.gameObject.GetComponent <EnemyMng>();
                if (isDestroyEnemy(hitPos))
                {
                    opossum.Destroy();
                }
            }
        }

        if (objectInfo.gameObject.tag == "frog")
        {
            foreach (ContactPoint2D hitPos in objectInfo.contacts)
            {
                FrogMng frog = objectInfo.gameObject.GetComponent <FrogMng>();
                if (isDestroyEnemy(hitPos))
                {
                    frog.Destroy();
                }
            }
        }
    }
Exemplo n.º 2
0
        public void Update()
        {
            if (isAlive)
            {
                float deltaX = speed * GfxTools.Win.deltaTime;
                position.X += deltaX;
                float maxX = position.X + width / 2;
                float minX = position.X - width / 2;

                if (maxX > GfxTools.Win.width - distToSide)
                {
                    float overflowX = maxX - (GfxTools.Win.width - distToSide);
                    position.X -= overflowX;
                    deltaX     -= overflowX;
                }
                else if (minX < distToSide)
                {
                    float overflowX = minX - distToSide;
                    position.X -= overflowX;
                    deltaX     -= overflowX;
                }

                sprite.Translate(deltaX, 0);

                //Translate heart sprite energy under player
                for (int i = 0; i < heartsEnergy.Length; i++)
                {
                    if (heartsEnergy[i] != null)
                    {
                        heartsEnergy[i].Translate(deltaX, 0);
                    }
                }

                for (int i = 0; i < bullets.Length; i++)
                {
                    if (bullets[i].IsAlive)
                    {
                        bullets[i].Update();
                        // Console.WriteLine("X: " + bullets[i].Position.X + " Y: " + bullets[i].Position.Y);

                        if (BarrierManager.Collides(bullets[i].Position, bullets[i].GetWidth() / 2)) //perchè non /2
                        {
                            // Game.Stop();
                            bullets[i].IsAlive = false;
                        }

                        else if (EnemyMng.CollideWithBullet(bullets[i]))
                        {
                            bullets[i].IsAlive = false;
                            Game.AddScore(5);
                        }
                    }
                }
            }
        }