public void Attack() { if (GuardBoost == true) { EnemyMeeleAttack.Action(punch1.position, punch1Radius, 10, 1f, false); } else { EnemyMeeleAttack.Action(punch1.position, punch1Radius, 10, 2f, false); } }
public void Attack() { if (scriptPlayer.IsBoost == true) { EnemyMeeleAttack.Action(punch1.position, punch1Radius, 10, 0.5f, false); } else { EnemyMeeleAttack.Action(punch1.position, punch1Radius, 10, 1, false); } }
public void Attack() { EnemyMeeleAttack.Action(punch1.position, punch1Radius, 10, 1, false); }