Exemplo n.º 1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        EnemyLife life = other.gameObject.GetComponent <EnemyLife>();

        if (life != null)
        {
            GameObject.Destroy(gameObject);
            life.Damage(EnemyLife.RED, damage);
        }
    }
Exemplo n.º 2
0
 void Update()
 {
     currentDamage += damageGainPerTurn * Time.deltaTime;
     target.Damage(currentDamage * Time.deltaTime);
 }