Exemplo n.º 1
0
    private void SceneLoaded(Scene loadedScene, LoadSceneMode arg1)
    {
        if (loadedScene.buildIndex == GameManager.instance.GetMainGameSceneNumber())
        {
            mutatedEnemiesJail = GameObject.FindGameObjectWithTag("Jail");

            possibleEnemies     = EnemyLibraryData.GetPossibleEnemies();
            typeOfEnemyToPrefab = EnemyLibraryData.GetTypeOfEnemyToPrefab(mutatedEnemiesJail);
        }
    }
Exemplo n.º 2
0
    private GameObject GenerateMutantEnemy()
    {
        MutatedEnemy mutatedEnemyData = mutationManager.GetRandomMutatedEnemy();

        GameObject  enemyToMutate    = mutatedEnemyData.GetEnemyPrefab();
        TypeOfEnemy mutatedEnemyInfo = mutatedEnemyData.GetMutantData();
        GameObject  mutatedEnemy     = GenerateMutatedEnemy(new MutatedEnemy(enemyToMutate, mutatedEnemyInfo));

        EnemyLibraryData.SetMutant(new MutatedEnemy(enemyToMutate, mutatedEnemyInfo));
        return(mutatedEnemy);
    }
Exemplo n.º 3
0
 private void Awake()
 {
     DontDestroyOnLoad(this);
     MakeThisObjectSingleton();
     CheckIfEnemyTypePrefabsIsEmpty();
     if (firstTime)
     {
         InitializeVariablesAndGetReferences();
         if (AreMutationAmountsPossible())
         {
             mutationManager.GenerateAllPossibleMutations(possibleEnemies);
             firstTime = false;
             GenerateMutatedEnemies();
         }
         EnemyLibraryData.SetPossibleEnemies(possibleEnemies);
         EnemyLibraryData.SetTypeOfEnemyToPrefab(typeOfEnemyToPrefab);
     }
 }