// Start is called before the first frame update void Awake() { anim = GetComponentInChildren <Animator>(); agent = GetComponent <NavMeshAgent>(); eInfo = GetComponent <EnemyInfo>(); agent.stoppingDistance = attackRange; }
//Rigidbody2D rb; // Start is called before the first frame update protected override void Start() { //rb = GetComponent<Rigidbody2D>(); //transform.rotation = Quaternion.identity; EnemyManager.instance.enemiesDictionary[enemyType].Add(this); base.Start(); animator = transform.Find("test").GetComponentInChildren <Animator>(); spriteObject = animator.transform.parent.gameObject; EnemyManager.instance.updateEnemies(); originSpeed = agent.speed; m_Renderer = animator.GetComponent <SpriteRenderer>(); offMergeDistance = GetComponent <CircleCollider2D>().radius * 2f; if (FModSoundManager.Instance.isMerged && !FModSoundManager.Instance.getHelpDialogue && mergeLevel == 2) { FModSoundManager.Instance.getHelpDialogue = true; DialogueManager.StartConversation("getHelp", null, null); } enemyInfo = JsonManager.Instance.getEnemy(enemyId); elementType = enemyInfo.type; maxHp = getMapHP(); hp = maxHp; updateHP(); levelText.text = "LvL " + level; }
public static EnemyInfo GetInfoFromName(string name) { EnemyInfo enemyInfo = null; m_enemiesInfo.TryGetValue(name, out enemyInfo); return(enemyInfo); }
public EnemyBehavior GenerateEnemy(int id, Rigidbody2D target, Vector2 position, float rotation, Vector2 velocity, bool forceGeneration = false) { if (!EnableGeneration && !forceGeneration) { return(null); } GameObject enemy = Instantiate(EnemyList.Instance.Enemies[id].gameObject); EnemyBehavior behavior = enemy.GetComponent <EnemyBehavior>(); behavior.Target = target; EnemyInfo enemyInfo = enemy.GetComponent <EnemyInfo>(); enemyInfo.PlayerScore = score; enemy.transform.position = position; Quaternion rot = enemy.transform.rotation; Vector3 euler = rot.eulerAngles; euler.z = rotation; enemy.GetComponent <Rigidbody2D>().velocity = velocity; return(behavior); }
public void Init(EnemyInfo enemyInfo, Vector3 spawnPosition, int sortingOrder) { _spriteOrderIndex = sortingOrder; _rotation = Random.value > 0.5f ? Vector3.forward : Vector3.back; this.enemyInfo = enemyInfo; hitpoints = enemyInfo.health; _unselectableOfflineCount = enemyInfo.unselectableOfflineCount; EnemyManager.Register(this); _colorIndex = Random.Range(0, _colors.Count); _reboot.Init(this); movementInfo.movementType = enemyInfo.movementType; if (movementInfo.movementType != Movement.MovementType.None) { movePattern = Movement.Create(myGO, movementInfo); movePattern.Init(myGO); } _healthList = GetComponentsInChildren <Health>(); SetOrtingOrder(_spriteOrderIndex); ChangeColor(); SetSelectable(true); SpawnSequence(spawnPosition); }
private IEnumerator SpawnEnemyFormation(EnemyInfo enemy) { int enemiesSpawned = 0; int formationNum = -1; if (enemy.ship.tag == "EnemyA" || enemy.ship.tag == "EnemyB") { formationNum = currentFormationNum; currentFormationNum++; formations [formationNum] = 0; } while (enemiesSpawned < enemy.formationSize && GameScript.instance.gameActive) { GameObject anEnemy = Instantiate(enemy.ship); EnemyScript anEnemyScript = anEnemy.GetComponent <EnemyScript> (); anEnemyScript.formation = formationNum; enemiesSpawned++; if (formationNum > 0) { formations [formationNum]++; } yield return(new WaitForSeconds(enemy.spawnDelay)); } }
public EnemyUnit(EnemyInfo i) { Info = i; Control = (IHTMLImage)Info.Image.Clone(); Visible = false; }
public void SpawnEnemy(EnemyInfo eInfo, List <Vector2> path) { Enemy e = new Enemy(); e.SetTextureAtlas(mEnemyAtlas); e.SetSpriteName(eInfo.Sprite); //e.mSequenceMap = mSequenceMaps[eInfo.Sprite]; //e.mCurrentSequence = e.mSequenceMap["Idle"]; //Dictionary<string, SpriteSequence> temp = new Dictionary<string, SpriteSequence>(); //temp = mSequenceMaps[eInfo.Sprite]; e.SetSequenceMap(mSequenceMaps[eInfo.Sprite]); e.mHitBox = new Rectangle(eInfo.HitBox[0], eInfo.HitBox[1], eInfo.HitBox[2], eInfo.HitBox[3]); e.mHealth = eInfo.Health; e.mPosition = new Vector2(eInfo.Position[0], eInfo.Position[1]); e.mMoveSpeed = eInfo.MoveSpeed; e.mPathPoints = path; //Generate a pattern from the structure foreach (var pInfo in eInfo.FirePatterns) { e.AddPattern(mGamePatternGeneratorPtr.GeneratePatternFromStruct(pInfo)); } mGameEnemyListPtr.Add(e); }
public void Initialize( [NotNull] EnemyInfo enemyInfo, [NotNull] Buff buff, [NotNull] RuntimeAnimatorController animatorController, [NotNull] IEnumerable <Vector3> path, Vector3 offset) { if (enemyInfo == null) { throw new ArgumentNullException("enemyInfo"); } if (buff == null) { throw new ArgumentNullException("buff"); } if (animatorController == null) { throw new ArgumentNullException("animatorController"); } if (path == null) { throw new ArgumentNullException("path"); } Id = enemyInfo.Id; Speed = enemyInfo.Speed; MaxHealth = enemyInfo.Health * buff.HealthBoost; RendererTransform.localScale = new Vector3(enemyInfo.Size, enemyInfo.Size, enemyInfo.Size); var animator = RendererTransform.GetComponent <Animator>(); animator.runtimeAnimatorController = animatorController; _path = path.ToArray(); _offset = offset; InitState(); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // * New Method: Add AI //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ public static int Add_AI(Enemy_Base pEnemy) { // Find an Empty Slot in Lookup int iNewIndex = -1; for (int i = 0; i < sm_lEnemyLookup.Count; ++i) { if (sm_lEnemyLookup[i] == null) { iNewIndex = i; break; } } // If None Found, Create A New One if (iNewIndex == -1) { iNewIndex = sm_lEnemyLookup.Count; sm_lEnemyLookup.Add(iNewIndex, null); } // Insert Item EnemyInfo pEnemyInfo = new EnemyInfo(); pEnemyInfo.goEnemyObject = pEnemy.gameObject; pEnemyInfo.pEnemyInstance = pEnemy; sm_lEnemyLookup[iNewIndex] = pEnemyInfo; // Increment Enemy Count sm_iEnemyCount += 1; // Return Enemy ID return(iNewIndex); }
private void Update() { switch (combatState) { case CombatState.Attacking: target = master.pInput.hit.transform; enemyInfo = target.GetComponent <EnemyInfo>(); if (Vector3.Distance(target.position, transform.position) > attackRange) { enemyToPlayer = transform.position - target.position; steerTarget = target.position + enemyToPlayer.normalized * attackRange; master.pMovement.agent.destination = steerTarget; } else { if (!_attacking) { StartCoroutine(Attack()); } } break; case CombatState.Idle: StopCoroutine(Attack()); _attacking = false; target = null; break; default: throw new ArgumentOutOfRangeException(); } }
void Update() { if (mCurrentCount < mMaxCount) { if (Time.time > mPrevSpawnTime + Random.Range(1.5f, 3f)) { mPrevSpawnTime = Time.time; //刷怪 GameObject obj = RoleManager.Instance.LoadRole("RoleModel_Xiaobing1"); obj.transform.parent = this.transform; obj.transform.position = this.transform.position; RoleBehaviour controller = obj.GetComponent <RoleBehaviour>(); controller.SpawnPosition = obj.transform.position; EnemyInfo enemyInfo = new EnemyInfo(); enemyInfo.roleLocalID = 1; enemyInfo.roleServerID = 106807008888; enemyInfo.currentHP = enemyInfo.maxHP = 100; enemyInfo.username = "******"; EnemyAI_Battle enemyAI = new EnemyAI_Battle(controller); controller.Init(RoleType.ENEMY, enemyInfo, enemyAI); controller.OnRoleDie = OnRoleDie; mCurrentCount++; } } }
public override void SetDetailsFromSetup(Detail detail, CoreDetails core) { // Routes List <string> heliRoutes = new List <string>(); if (core.routeName != "NONE") { heliRoutes = new RouteManager().GetRouteNames(core.routeName); } heliRoutes.AddRange(EnemyInfo.GetCP(core.CPName).CPheliRoutes); routes = heliRoutes; List <Helicopter> qObjects = detail.GetQuestObjects().Cast <Helicopter>().ToList(); int heliCount = (routes.Count > 0 ? 1 : 0); int objectCount = qObjects.Count; for (int i = 0; i < heliCount; i++) { if (i >= objectCount) // add { qObjects.Add(new Helicopter(i)); } } for (int i = objectCount - 1; i >= heliCount; i--) //remove { qObjects.RemoveAt(i); } detail.SetQuestObjects(qObjects.Cast <QuestObject>().ToList()); }
void AddEnemy(EnemyType _type, string _prefab, float _minSpeed, float _maxSpeed, int _hp) { enemyInfo[_type] = new EnemyInfo() { prefab = _prefab, minSpeed = _minSpeed, maxSpeed = _maxSpeed, HP = _hp }; }
static void Create() { string assetName = "New EnemyInfo";//创建后需要重命名 string assetPath = "Assets"; if (Selection.activeObject) { assetPath = AssetDatabase.GetAssetPath(Selection.activeObject); //获取选取的对象的完整路径 //由于有可能选取的对象是文件,而不是文件夹,所以需要做个判断: if (Path.GetExtension(assetPath) != "") //判断路径是否存在扩展名 { assetPath = Path.GetDirectoryName(assetPath); //如果有扩展名,则获取该文件的路径 } } bool doCreate = true; string path = Path.Combine(assetPath, assetName + ".asset"); FileInfo fileInfo = new FileInfo(path); if (fileInfo.Exists)//判断是否存在同名文件 { //弹出dialog窗口 doCreate = EditorUtility.DisplayDialog(assetName + " already exists.", "Do you want to overwrite the old one?", "Yes", "No"); } if (doCreate) { EnemyInfo abilityInfo = EnemyInfoUtility.Create(assetPath, assetName); Selection.activeObject = abilityInfo; } }
void Start() { playerMovement = transform.GetChild(0).GetComponent <PlayerMovement>(); uiController = UIController.Instance; combatController = CombatController.Instance; enemyInfo = EnemyInfo.Instance; }
void EditEnemy(EnemyInfo EI) { EI.name = EditorGUILayout.TextField("Enemy name", EI.name); EI.visual = (GameObject)EditorGUILayout.ObjectField("Enemy Visual", EI.visual, typeof(GameObject), false); EI.eType = (ElementalType)EditorGUILayout.EnumPopup("Enemy type", EI.eType); EI.minLevel = EditorGUILayout.IntField("Enemy min level", EI.minLevel); EI.maxLevel = EditorGUILayout.IntField("Enemy max level", EI.maxLevel); if (GUILayout.Button("Delete!")) { if (EditorUtility.DisplayDialog("Delete " + EI.name, "Are you sure you want to delete this enemy?", "Yes", "No")) { EDB.eDatabase.RemoveAt(currentlyViewing); if (currentlyViewing > EDB.eDatabase.Count - 1) { currentlyViewing = EDB.eDatabase.Count - 1; } editEnemy = false; if (currentlyViewing == -1) { currentlyViewing = 0; seeEnemies = false; } } } if (GUILayout.Button("Finish!")) { if (CheckEnemy(EI)) { editEnemy = false; } } }
public void updateEnemyInfo(EnemyInfo enemyInfo) { //update enemy information in ui EnemyLevelText.text = "Level :" + enemyInfo.Level.ToString(); EnemyAttackText.text = "Attack Point :" + enemyInfo.AttackPoint.ToString(); EnemyDefenceText.text = "Defence Point :" + enemyInfo.DefensePoint.ToString(); }
void Start() { tempMovement = PlayerInformation.Instance.gameObject.transform.position - transform.position; startRotation = GetAngle (); gameObject.transform.rotation = Quaternion.AngleAxis(startRotation + 180f, new Vector3(0,0,1.0f)); eInfo = gameObject.GetComponent<EnemyInfo> (); }
void Update() { //按B显示背包界面和关闭背包界面 if (Input.GetKeyDown(KeyCode.B)) { Bag.SetActive(!Bag.activeSelf); } if (Input.GetKeyDown(KeyCode.I)) { playerInfo.SetActive(!playerInfo.activeSelf); } if (Input.GetKeyDown(KeyCode.Escape)) { ESCPanel.SetActive(!ESCPanel.activeSelf); if (soundVolumePanel.activeSelf) { soundVolumePanel.SetActive(false); } } //如果找到人物的脚本,并且脚本中的mouseTarget不为空 //显示怪物的血条 if (playerAttack != null && playerAttack.mouseTarget != null && playerAttack.mouseTarget.tag == "Enemy") { EnemyInfo tmp = playerAttack.mouseTarget.GetComponent <EnemyInfo>(); targetHeadFrame.gameObject.SetActive(true); targetHeadFrame.value = (float)tmp.currentHP / tmp.maxHP; targetName.text = tmp.name; targetHPText.text = tmp.currentHP + " / " + tmp.maxHP; } else { targetHeadFrame.gameObject.SetActive(false); } }
public void CreateMarkers(EnemyInfo info) { for (int i = 0; i < info.info.shotPointInfo.Count; ++i) { CreateMarker(info, info.info.shotPointInfo[i]); } }
/// <summary> ///다량으로 생성시키는 ///함수매개변수 ///count = 몇개를 소환 할것인지 , value = 어느걸 소환할것인지 ///외부에서 호출해줘야됨 ///</summary> public void InitCreateEnemey(EnemyInfo info, int count) { for (int i = 0; i < count; i++) { enemys.Add(CreateEnemey(info)); } }
void fire() { playerInfo.reduceCurrentAmmo(); audioSource.PlayOneShot(shotGunBlastSound); nextShot = Time.time + fireRate; muzzleBlast.enabled = true; StartCoroutine(muzzleBlast.cycleMuzzleBlast()); int scoreChange = 0; Debug.DrawRay(transform.position, transform.forward * range, Color.green); if (Physics.Raycast(transform.position, transform.forward, out objHit, range)) { Debug.DrawRay(transform.position, transform.forward * range, Color.red); if (objHit.collider.gameObject.tag == "Enemy") { enemyInfo = objHit.collider.gameObject.GetComponentInParent <EnemyInfo> (); scoreChange = enemyInfo.reportHit(damage, objHit.point); if (scoreChange != 0) { playerInfo.addPoints(scoreChange); enemyInfo.death(objHit.point); } } } } //END fire
private void GetEnemyInfoList() { string sql = "select * from enemy_information"; DataTable dt = MysqlHelper.ExecuteTable(sql, CommandType.Text, null); if (dt.Rows.Count > 0) { foreach (DataRow dr in dt.Rows) { EnemyInfo enemyInfo = new EnemyInfo(); enemyInfo.EnemyID = int.Parse(dr["enemy_id"].ToString()); enemyInfo.EnemyName = dr["enemy_name"].ToString(); enemyInfo.EnemyType = (EnemyTypes)int.Parse(dr["enemy_type"].ToString()); enemyInfo.Hp = int.Parse(dr["enemy_hp"].ToString()); enemyInfo.Exp = int.Parse(dr["enemy_exp"].ToString()); enemyInfo.Damage = int.Parse(dr["enemy_damage"].ToString()); enemyInfo.LeaveDistance = int.Parse(dr["enemy_leave_distance"].ToString()); enemyInfo.MissPrecent = float.Parse(dr["enemy_miss_precent"].ToString()); enemyInfo.MoveSpeed = int.Parse(dr["enemy_move_speed"].ToString()); enemyInfo.AttackSpeed = int.Parse(dr["enemy_attack_speed"].ToString()); enemyInfo.MinAttackDistance = int.Parse(dr["enemy_min_attack_distance"].ToString()); enemyInfo.AttackAnimTime = float.Parse(dr["enemy_attack_animation_time"].ToString()); enemyInfoList.Add(enemyInfo); } } }
/// <summary> /// Pulls the information from the Amazon DynamoDB /// </summary> public void GetInfoFromDB() { // Retrieve the bacteria info. EnemyInfo bacteriaRetrieved = null; Context.LoadAsync <EnemyInfo>(bacteriaID, (result) => { if (result.Exception == null) { bacteriaRetrieved = result.Result as EnemyInfo; bacteriaButtonText.text = bacteriaRetrieved.EnemyName; bacteriaDescriptionHeaderText.text = bacteriaRetrieved.EnemyName; bacteriaDescriptionBodyText.text = bacteriaRetrieved.Description; bacteriaDescriptionBodyText.overflowMode = TextOverflowModes.Page; } }); // Retrieve the virus info. EnemyInfo virusRetrieved = null; Context.LoadAsync <EnemyInfo>(virusID, (result) => { if (result.Exception == null) { virusRetrieved = result.Result as EnemyInfo; virusButtonText.text = virusRetrieved.EnemyName; virusDescriptionHeaderText.text = virusRetrieved.EnemyName; virusDescriptionBodyText.text = virusRetrieved.Description; virusDescriptionBodyText.overflowMode = TextOverflowModes.Page; } }); }
public static List <EnemyInfo> ReadExcel(string ePath) { List <EnemyInfo> list = new List <EnemyInfo>(); using (FileStream stream = File.Open(excelPath, FileMode.Open, FileAccess.Read, FileShare.Read)) { using (IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream)) { SetReader(excelReader); excelReader.Read(); for (int i = 1; i < excelReader.RowCount; i++) { excelReader.Read(); EnemyInfo info = new EnemyInfo(); info.enemyId = GetInt(0); info.Name = GetString(1); info.Introduce = GetString(2); info.killCoin = GetInt(3); info.killDO = GetInt(4); info.life = GetInt(5); info.speed = GetInt(6); info.Def = GetInt(7); info.Mdef = GetInt(8); info.heart = GetInt(9); info.path = GetString(10); info.audio = GetString(11); info.helpSprite = GetString(12); list.Add(info); } } } return(list); }
public override void HandleEvent(EventData resp) { base.HandleEvent(resp); switch (resp.eid) { case EventID.EVENT_GAME_CHARACTER_BORN: InGameBaseCharacter bornobj = (InGameBaseCharacter)resp.sUserData[0]; EnemyInfo info = new EnemyInfo(); info.character = bornobj; enemyInfoList.Add(info); break; case EventID.EVENT_GAME_CHARACTER_DIE: InGameBaseCharacter dieobj = (InGameBaseCharacter)resp.sUserData[0]; for (int i = 0; i < enemyInfoList.Count; i++) { if (enemyInfoList[i].character.instanceId == dieobj.instanceId) { Vector2 mapPos = GameCommon.GetMapPos(dieobj.transform.position); SetPixel((int)mapPos.x, (int)mapPos.y, dataArray[(int)mapPos.x, (int)mapPos.y]); enemyInfoList.RemoveAt(i); return; } } break; } }
void AddEnemyCreateTime(E_ENEMY_CLASS _eClass, float _fStartTime, float _fEndTime, int _nSpawnPersent, int nSpaceNum) { EnemyInfo pInfo = new EnemyInfo(); pInfo.Enter(_eClass, _fStartTime, _fEndTime, _nSpawnPersent, nSpaceNum); m_pEnemyInfo.Add(pInfo); }
private void comboBoxRegion_SelectedIndexChanged(object sender, EventArgs e) { string[] loadArea = new string[0]; string[] cpNames = new string[0]; enableRegionInput(); managerMaster.EnableVehicleBox(); switch (comboBoxRegion.Text) { case "Afghanistan": locationID = 10; loadArea = LoadAreas.afgh; cpNames = EnemyInfo.GetCPNames(EnemyInfo.AfghCPs); break; case "Central Africa": locationID = 20; loadArea = LoadAreas.mafr; cpNames = EnemyInfo.GetCPNames(EnemyInfo.MafrCPs); break; case "Mother Base": locationID = 50; loadArea = LoadAreas.mtbs; cpNames = EnemyInfo.GetCPNames(EnemyInfo.MtbsCP); disableRegionInput(); managerMaster.DisableVehicleBox(); comboBoxRadius.Text = "1"; break; } UpdateComboBox(comboBoxLoadArea, loadArea); UpdateComboBox(comboBoxCP, cpNames); }
public void initEnemy(string enemyId) { UnitId = enemyId; SDEnemy e; if (GetComponent <SDEnemy>()) { e = GetComponent <SDEnemy>(); } else { e = gameObject.AddComponent <SDEnemy>(); } EnemyProperty._enemy = e; // EnemyProperty.ID = UnitId; EnemyProperty._enemy.ID = UnitId; // EnemyInfo enemy = SDDataManager.Instance.getEnemyInfoById(enemyId); ROEnemyData d = SDDataManager.Instance.getEnemyDataById(enemyId); int career = 0; if (rareWeight > 0) { career = UnityEngine.Random.Range(0, (int)Job.End); } d = enemyBuild.AddCareerData(d, career); // RoleAttributeList ral = enemyBuild.RALAddedByLevel(enemy.RAL).Clone; // float scale = SDConstants.HERO_MODEL_RATIO; if (isLittleBoss) { scale = SDConstants.HERO_MODEL_BIG_RATIO; d = enemyBuild.LittleBossData(d, enemy.EnemyRank.Index); } // unit_character_model.initEnemyCharacterModel(UnitId, scale); // ral.AffectedByRate(d.RALRate); // EnemyProperty._enemy.initData(enemy.EnemyRank.Index, ral , d.CRIDmg, d.DmgReduction , d.DmgReflection, d.dropCoins, d.BarChartRegendPerTurn , enemy.ID, enemy.Name, 0); enemyBuild EB = FindObjectOfType <enemyBuild>(); if (EB) { List <OneSkill> skills = EB.WriteEnemySkills(enemy); if (skills != null) { for (int i = 0; i < skills.Count; i++) { _skills.Add(skills[i]); } } } }
public void Init(Petrrollus robot, EnemyInfo info) { this.robot = robot; this.info = info; status = Status.Circling; }
public GankAlerter(Menu menu) { foreach (var enemy in HeroManager.Enemies) { EnemyInfo info = new EnemyInfo { Enemysprite = new Render.Sprite( (Bitmap) Resources.ResourceManager.GetObject(string.Format("LP_{0}", enemy.ChampionName)) ?? Resources.LP_Aatrox, Vector2.Zero), EnemyId = enemy.NetworkId, LastPos = Vector3.Zero, LastVisibile = 0 }; _info.Add(info); } _warningSprite.Scale = new Vector2(.5f, .5f); _aleterMenu = new Menu("Awareness", "Awareness"); { var alter = new Menu("Alerter", "Alerter"); { alter.AddItem(new MenuItem("Info", "Alerter is a Big red X icon indicating new enemy in range", true).SetValue(true)); alter.AddItem(new MenuItem("enableAlert", "Enabled", true).SetValue(true)); alter.AddItem(new MenuItem("DisplayMinimumRange", "Minium Range To Alert", true).SetValue(new Slider(1200, 0, 8000))); alter.AddItem(new MenuItem("DisplayEnemyEnterRange", "Alert When Enemy Enters Range of", true).SetValue(new Slider(2000, 0, 8000))); alter.AddItem(new MenuItem("AlterDuration", "Duration of Alert (Seconds)", true).SetValue(new Slider(2))); _aleterMenu.AddSubMenu(alter); } var locationDetector = new Menu("Enemy Location", "Enemy Location"); { locationDetector.AddItem(new MenuItem("DisplayLastSeen", "Display Last Seen", true).SetValue(true)); locationDetector.AddItem(new MenuItem("MiniMap", "Minimap Display broken atm cause of API(Will fix asap)", true)); locationDetector.AddItem(new MenuItem("IconDistanceFromCharacter", "Icon Distant From Character", true).SetValue(new Slider(400, 0, 2000))); locationDetector.AddItem(new MenuItem("IconRed", "Icon Red If enemy is not on map ", true)); locationDetector.AddItem(new MenuItem("IconYellow", "Icon yellow if >", true).SetValue(new Slider(1200, 500, 2000))); locationDetector.AddItem(new MenuItem("IconBlue", "Icon blue if >", true).SetValue(new Slider(2000, 2000, 3500))); locationDetector.AddItem(new MenuItem("IconGreen", "Icon blue if >", true).SetValue(new Slider(3500, 3500, 8000))); _aleterMenu.AddSubMenu(locationDetector); } } menu.AddSubMenu(_aleterMenu); AttackableUnit.OnEnterLocalVisiblityClient += OnEnterVisiblityClient; AttackableUnit.OnLeaveVisiblityClient += AttackableUnitOnOnLeaveVisiblityClient; Drawing.OnDraw += DrawingOnOnDraw; }
//get Enemy parameters void GetEnemySetting() { for (int i=3; i<14; i++) { string txt=(string)lineList[i]; string[] info=txt.Split(','); EnemyInfo enemyInfo=new EnemyInfo(); enemyInfo.name=info[0].Split(':')[1]; enemyInfo.life=int.Parse (info [1].Split (':') [1]); enemyInfo.speed=float.Parse (info [2].Split (':') [1]); enemyInfo.reward=int.Parse (info [3].Split (':') [1]); enemyInfo.harm=int.Parse (info [4].Split (':') [1]); //add to enemiesInfo enemiesInfo.Add(enemyInfo); } }
public static void AddEnemyInfo(uint QID, uint SID, byte SubSID, List<uint> MobID, byte ammount) { Dictionary<uint, List<EnemyInfo>> enemys; List<EnemyInfo> tmp = new List<EnemyInfo>(); if (Enemys.ContainsKey(QID)) { enemys = Enemys[QID]; } else { enemys = new Dictionary<uint, List<EnemyInfo>>(); Enemys.Add(QID, enemys); } if (enemys.ContainsKey(SID) == false) enemys.Add(SID, tmp); EnemyInfo I = new EnemyInfo(); I.SubSID = SubSID; I.id = MobID; I.completed = false; I.ammount = ammount; enemys[SID].Add(I); }
void ShootRocket(EnemyInfo info) { Vector3 pos = rocketLaunchArea.GetRandomPosition(); Vector3 targetPos = cam.transform.position; targetPos.z = 0.0f; targetPos += rocketLaunchArea.GetRandomOffset()*0.2f; Vector3 launchDir = (targetPos-pos).normalized; StarRocketThrust newRocket = (StarRocketThrust)Instantiate(info.winRocket,pos,Quaternion.identity); newRocket.transform.up = launchDir; }
public EnemyDirectory(ImageResources gfx) { Func<ImageResources.Item, int, EnemyInfo> ctor = (Image, Points) => new EnemyInfo { Image = Image, Points = Points }; this.A = ctor(gfx.aenemy, 4); this.B = ctor(gfx.benemy, 2); this.C = ctor(gfx.cenemy, 1); this.UFO = ctor(gfx.ufo, 10); }
public RecallInfo(EnemyInfo enemyInfo) { EnemyInfo = enemyInfo; Recall = new Packet.S2C.Recall.Struct(EnemyInfo.Player.NetworkId, Packet.S2C.Recall.RecallStatus.Unknown, Packet.S2C.Recall.ObjectType.Player, 0); IncomingDamage = new Dictionary<int, float>(); }
List<EnemyInfo> GetEnemyInfo() { List<EnemyInfo> list = new List<EnemyInfo>(5); foreach ( Spawner spawnPoint in enemyPlayerScript.spawnPoints ) { EnemyInfo info = new EnemyInfo(); info.unitType = spawnPoint.currentUpgrade.unitName; info.pathName = spawnPoint.GetCurrentPathName(); list.Add(info); } return list; }
public EnemyUnit(EnemyInfo i) { Info = i; Control = (IHTMLImage)Info.Image.Clone(); Visible = false; }
private static void HandleRecallShot(EnemyInfo playerInfo) { var shoot = false; foreach(Obj_AI_Hero champ in Program.Helper.OwnTeam.Where(x => x.IsValid && ((x.IsMe && !x.IsStunned) || Helper.GetSafeMenuItem<bool>(_menu.Item(x.ChampionName))) && !x.IsDead && (x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Ready || (x.Spellbook.GetSpell(SpellSlot.R).Level > 0 && x.Spellbook.CanUseSpell(SpellSlot.R) == SpellState.Surpressed && x.Mana >= x.Spellbook.GetSpell(SpellSlot.R).ManaCost)))) //use when fixed: champ.Spellbook.GetSpell(SpellSlot.R) = Ready or champ.Spellbook.GetSpell(SpellSlot.R).ManaCost) { if(UltInfo[champ.ChampionName].Collision && IsCollidingWithChamps(champ, _enemySpawnPos, UltInfo[champ.ChampionName].Width)) continue; //increase timeneeded if it should arrive earlier, decrease if later var timeneeded = GetSpellTravelTime(champ, UltInfo[champ.ChampionName].Speed, UltInfo[champ.ChampionName].Delay, _enemySpawnPos) - (_menu.Item("extraDelay").GetValue<Slider>().Value + 65); if(timeneeded - playerInfo.RecallInfo.GetRecallCountdown() > 60) continue; playerInfo.RecallInfo.IncomingDamage[champ.NetworkId] = (float)GetUltDamage(champ, playerInfo.Player) * UltInfo[champ.ChampionName].DamageMultiplicator; if(!(playerInfo.RecallInfo.GetRecallCountdown() <= timeneeded)) continue; if(champ.IsMe) shoot = true; } var totalUltDamage = playerInfo.RecallInfo.IncomingDamage.Values.Sum(); var targetHealth = Program.Helper.GetTargetHealth(playerInfo, playerInfo.RecallInfo.GetRecallCountdown()); if(!shoot || _menu.Item("panicKey").GetValue<KeyBind>().Active) return; playerInfo.RecallInfo.IncomingDamage.Clear(); //wrong placement? var time = Environment.TickCount; if(time - playerInfo.LastSeen > 20000 && !_menu.Item("regardlessKey").GetValue<KeyBind>().Active) { if(totalUltDamage < playerInfo.Player.MaxHealth) return; } else if(totalUltDamage < targetHealth) return; _ult.Cast(_enemySpawnPos, true); _ultCasted = time; }
public static EnemyUnit[] Build(EnemyInfo info, int x, int y, int c, int s) { var a = new EnemyUnit[c]; for (int i = 0; i < c; i++) { var ke = new EnemyUnit(info); var kx = x + s * i; var ky = y; ke.ResetPosition = delegate { ke.MoveTo(kx, ky); }; a[i] = ke; } return a; }
public EnemyInfo Load_EnemyData(int id) { EnemyInfo temp = new EnemyInfo(); foreach(XmlNode node in enemyTable) { if(id == int.Parse(node.SelectSingleNode("ID").InnerText)) { temp.ID = id; temp.Name = node.SelectSingleNode("Name").InnerText; temp.HP = int.Parse(node.SelectSingleNode("HP").InnerText); temp.AP = int.Parse(node.SelectSingleNode("AP").InnerText); return temp; } } return null; }
void Push(EnemyInfo[] enemies, float pushForce) { foreach (EnemyInfo e in enemies) { e.Pushed(pushForce, transform.position); } }
private GameObject SetMoveLogic(GameObject go,EnemyInfo info) { switch(info.moveLogic){ case EnemyMoveLogic.STRAIGHT: go.AddComponent<StraightLineMotion> (); break; case EnemyMoveLogic.CURVE: go.AddComponent<QuadraticCurveLineMotion> (); break; case EnemyMoveLogic.STAY: go.AddComponent<MosquitoMotion> (); break; } go.GetComponent<FlyingObject> ().firstPositionY = info.pointY; go.GetComponent<FlyingObject> ().xSpeed = info.speed; return go; }
private void AssignRigidbodyWeight(Rigidbody2D rBody, EnemyInfo info) { rBody.mass = info.mass; }