// Use this for initialization void Start() { isAnimationActive = false; animator = GetComponent <Animator> (); isActive = false; enemyFeature = GetComponent <EnemyFeature> (); enemyBehaviour = GetComponent <EnemyBehaviour> (); }
// Use this for initialization void Start() { enemyFeature = GetComponent <EnemyFeature> (); animator = GetComponent <Animator> (); timeRemaining = 2.0f; isDead = false; stateMachine = GetComponent <StateMachine> (); stateMachine.initStateMachine(); }