public override void Awake() { characterHealth = GetComponent <CharacterHealth>(); characterLoot = GetComponent <CharacterLoot>(); characterLevel = GetComponent <CharacterLevel>(); enemyAttackRanged = GetComponentInChildren <EnemyAttackRanged>(); enemyAttackMelee = GetComponent <EnemyAttackMelee>(); enemyExperience = GetComponent <EnemyExperience>(); }
public void Awake() { spriteRenderer = GetComponent <SpriteRenderer>(); characterHealth = GetComponent <CharacterHealth>(); characterLoot = GetComponent <CharacterLoot>(); enemyMovement = GetComponent <EnemyMovement>(); enemyAttackRanged = GetComponentInChildren <EnemyAttackRanged>(); enemyAttackMelee = GetComponentInChildren <EnemyAttackMelee>(); enemyExperience = GetComponent <EnemyExperience>(); }