Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        winZoneAudio = gameObject.GetComponent <AudioSource>();

        deathManager = GameObject.Find("GameController").GetComponent <EnemyDeathManager>();
        sceneCont    = GameObject.Find("GameController").GetComponent <SceneController>();
    }
Exemplo n.º 2
0
    void Start()
    {
        creator      = FindObjectOfType <Creator>();
        deathManager = FindObjectOfType <EnemyDeathManager>();

        enemies = new Dictionary <string, GameObject>();
        for (int i = 0; i < names.Count; i++)
        {
            enemies.Add(names[i], prefabs[i]);
        }

        spawns = new List <Transform>();

        for (int i = 0; i < spawnPoints.transform.childCount; i++)
        {
            spawns.Add(spawnPoints.transform.GetChild(i));
        }
    }