private void GenerateModel1()
    {
        curIntervalTime += Time.deltaTime;

        if (curIntervalTime >= MaxIntervalTime)
        {
            float posX = Random.Range(-model1GenerateRange, model1GenerateRange);
            GeneratePoint1.transform.DOLocalMoveX(posX, 0f);
            curIntervalTime = 0;
            manager.GenerateEnemy(GeneratePoint1.transform.localPosition);
        }
    }