Exemplo n.º 1
0
    void DuringGame()
    {
        currentDirection = player.currentDirection;

        if (currentDirection == PlayerController.Direction.Down)
        {
            posTxt.text = "Fear";
            negTxt.text = "Pity";
        }
        else if (currentDirection == PlayerController.Direction.Up)
        {
            posTxt.text = "Joy";
            negTxt.text = "Sorrow";
        }
        else if (currentDirection == PlayerController.Direction.Left)
        {
            posTxt.text = "Surprise";
            negTxt.text = "Intimidate";
        }
        else if (currentDirection == PlayerController.Direction.Right)
        {
            posTxt.text = "Admiration";
            negTxt.text = "Anger";
        }


        if (player.currentEnemy == null)
        {
            enemyEmo.enabled = false;
        }
        else
        {
            currentEnemyEmo  = player.currentEnemy.currentEnemyEmotes;
            enemyEmo.enabled = true;

            if (currentEnemyEmo == EnemyController.EnemyEmotes.Admire)
            {
                enemyEmo.text = "Admiration";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Anger)
            {
                enemyEmo.text = "Anger";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Conflicted)
            {
                enemyEmo.text = "Conflicted";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Confusion)
            {
                enemyEmo.text = "Confusion";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Dizzy)
            {
                enemyEmo.text = "Stunned";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Fear)
            {
                enemyEmo.text = "Fear";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Idea)
            {
                enemyEmo.text = "Focused";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Intimidation)
            {
                enemyEmo.text = "Intimidation";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Joy)
            {
                enemyEmo.text = "Joy";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Pity)
            {
                enemyEmo.text = "Pity";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Singing)
            {
                enemyEmo.text = "Humming";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Sorrow)
            {
                enemyEmo.text = "Sorrow";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Surprise)
            {
                enemyEmo.text = "Surprise";
            }
            else if (currentEnemyEmo == EnemyController.EnemyEmotes.Tired)
            {
                enemyEmo.text = "Tired";
            }
        }
    }
Exemplo n.º 2
0
    // Update is called once per frame
    void Update()
    {
        currentEmote = enemy.GetCurrentEmote();

        if (currentEmote == EnemyController.EnemyEmotes.NoHealth)
        {
            image.texture = NoHealth;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Admire)
        {
            image.texture = Admire;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Anger)
        {
            image.texture = Anger;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Conflicted)
        {
            image.texture = Conflicted;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Confusion)
        {
            image.texture = Confusion;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Dizzy)
        {
            image.texture = Dizzy;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Fear)
        {
            image.texture = Fear;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Idea)
        {
            image.texture = Idea;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Intimidation)
        {
            image.texture = Intimidation;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Joy)
        {
            image.texture = Joy;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Pity)
        {
            image.texture = Pity;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Singing)
        {
            image.texture = Singing;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Sorrow)
        {
            image.texture = Sorrow;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Surprise)
        {
            image.texture = Surprise;
        }
        else if (currentEmote == EnemyController.EnemyEmotes.Tired)
        {
            image.texture = Tired;
        }
    }