public void Shoot() { for (int i = 0; i < guns.Length; i++) { _bulletPool.GetBullet(guns[i], 1); //1 = Normal Bulltet Movement (CAMBIAR!) } }
public void Shoot() { _bulletPool.GetBullet(gun, 1); //1 = Normal Bulltet Movement (CAMBIAR!) }
public void Shoot() { for (int i = 0; i < guns.Length; i++) { _bulletPool.GetBullet(guns[i], 1); //1 = Normal Bulltet Movement (CAMBIAR!) } }
public void Shoot() { _bulletPool.GetBullet(gun, 1); //1 = Normal Bulltet Movement (CAMBIAR!) }