Exemplo n.º 1
0
    private void CreateWeapon()
    {
        if (waitTurns > 0)
        {
            waitTurns--;
            return;
        }
        Vector2           searchPosition = PlayerMovement.TargetPosition + PlayerMovement.FacingDirection;
        EnemyBaseMovement e = EnemyBaseMovement.GetEnemy(searchPosition);

        if (e != null)
        {
            EnemyHealth health = e.GetComponent <EnemyHealth>();
            if (health != null)
            {
                health.Damage(Random.Range(10, 25));
                waitTurns += 1;
            }
        }
    }
Exemplo n.º 2
0
 public EnemyBaseController(EnemyBaseMovement movement,
                            EnemyBaseCombat combat)
 {
     __movement = movement;
     __combat   = combat;
 }