Exemplo n.º 1
0
        /************************************************************************************************************************/

        /// <summary>Calls <see cref="EndEventReceiver.End"/>.</summary>
        /// <remarks>
        /// Called by Animation Events with the Function Name "End".
        /// <para></para>
        /// Note that Unity will allocate some garbage every time it triggers an Animation Event with an
        /// <see cref="AnimationEvent"/> parameter.
        /// </remarks>
        private void End(AnimationEvent animationEvent)
        {
            EndEventReceiver.End(_Animancer, animationEvent);
        }