public bool SetRenderFlags(Enables flags, bool enabled) { if (enabled) { return(SetRenderFlags(GetRenderFlags() | flags)); } else { return(SetRenderFlags(GetRenderFlags() & ~flags)); } }
public CameraStatus LoadOffsets() { Loaded = Activated = false; // try to load the offsets for this build if (!OffsetStore.TryGetOffset(Process.Build, out Offsets)) { return(CameraStatus.BuildNotFound); } // try to read the camera pointer if ((CameraPtr = Process.ReadPointer(Offsets.CurWorldFrame, Offsets.CameraOffset)) <= 0) { return(CameraStatus.CameraNotFound); } // push the pointer to the start of the fields CameraPtr += Offsets.CameraFieldOffset; try { // check the pointer isn't pointing an invalid region or not instantiated if (Process.Read <CSimpleCamera>(CameraPtr).Equals(default(CSimpleCamera))) { return(CameraStatus.CameraNotFound); } // attemp to resolve the camera pattern and patch if (!Offsets.CalcThirdPerson.Resolve(Process)) { return(CameraStatus.PatternNotFound); } } catch (System.ComponentModel.Win32Exception) { return(CameraStatus.MemoryAccess); } Loaded = true; DefaultRenderFlags = GetRenderFlags(); DisableFreeMove(); DisableFarclip(); return(CameraStatus.OK); }
public bool SetRenderFlags(Enables flags) => Loaded && Process.Write(Offsets.WorldEnables, flags);