bool ButtonReceiving() { if (Input.GetMouseButtonUp(TheManager.TM.LEFT_MOUSE)) { if (!TranslationMode()) { return(false); } if (!dcf.mLoc.CastIntoAll(dcf.worldCam)) { return(false); } } if (Input.GetMouseButton(TheManager.TM.RIGHT_MOUSE)) { EnableMovement move = gameObject.AddComponent <EnableMovement>(); DeactivateOnSwitch(); move.SetEnableMovement(dcf, TheManager.TM.RIGHT_MOUSE, transform, this, dcf.modes.move.activeOnSwitch); return(false); } if (Input.GetMouseButton(TheManager.TM.MIDDLE_MOUSE)) { } return(true); }
bool ButtonReceiving() { if (Input.GetMouseButtonUp(TheManager.TM.LEFT_MOUSE)) { editee.GetComponentInChildren <MeshRenderer>().material = editee.myMat; Ray mray = dcf.worldCam.ScreenPointToRay(Input.mousePosition); if (!TranslationMode()) { dcf.mLoc.CastIntoAll(dcf.worldCam); return(false); } } if (Input.GetMouseButton(TheManager.TM.RIGHT_MOUSE)) { //EdittingMode move = new EnableMovement(dcf, TheManager.TM.RIGHT_MOUSE, dcf.transform, this); EnableMovement move = gameObject.AddComponent <EnableMovement>(); DeactivateOnSwitch(); move.SetEnableMovement(dcf, TheManager.TM.RIGHT_MOUSE, transform, this, dcf.modes.move.activeOnSwitch); return(false); } if (Input.GetMouseButton(TheManager.TM.MIDDLE_MOUSE)) { } return(true); }
bool ButtonReceiving() { if (Input.GetMouseButtonUp(TheManager.TM.LEFT_MOUSE)) { EnableStartRot esr = gameObject.AddComponent <EnableStartRot>(); DeactivateOnSwitch(); esr.SetEnableStartRot(dcf, this, dcf.modes.esr.activeOnSwitch, editee); return(false); } if (Input.GetMouseButton(TheManager.TM.RIGHT_MOUSE)) { EnableMovement move = gameObject.AddComponent <EnableMovement>(); DeactivateOnSwitch(); move.SetEnableMovement(dcf, TheManager.TM.RIGHT_MOUSE, transform, this, dcf.modes.move.activeOnSwitch); return(false); } if (Input.GetMouseButton(TheManager.TM.MIDDLE_MOUSE)) { } return(true); }