/// <summary> /// Sets the console to generate .m3u's for. /// </summary> /// <param name="selectedConsole">The desired console from the avaliable ones.</param> public static void SetConsole(EmulatedConsole selectedConsole) { CurrentConsoleConfig = selectedConsole.GetConsoleConfig(); }
internal static ConsoleConfig GetConsoleConfig(this EmulatedConsole console) { return(M3UGeneratorCore.ConsoleConfigurations[(int)console]); }